Character Creation Week continues with a collection of cantrips! While cantrips are available throughout the game, they’re one of only two levels of spells you can pick at first level, and the ones that you get the most of during character creation. From appraising art objects to protecting yourself from rain or from alcohol, or disappearing in a cloud of smoke, who says small effects can’t be helpful? Every little spell counts.
If you enjoy third-party content for Pathfinder (and if you're reading this, most likely you do), you're probably familiar with Deep Magic, by Kobold Quarterly. Well, those rascally reptilians are at it again with a pretty cool-looking Kickstarter project with desert themes, and we thought that you might want to take a look (especially those of you who picked up our various Egyptian-themed Mythic Mastery books, for obvious reasons). So give it a look, and, even though it's just a little late for our Summer Week here at Necromancers of the Northwest, consider having a little fun in the (pitiliess) sun.
As Character Creation Week continues, we take a break from the usual Extraordinary Feats fare in order to bring you brand-new traits. Traits are a great way to help define your character, and they’re something you get two of (generally) right at the start of the game.
We kick off Character Creation Week with a selection of brand new prototypes from our new book, New Beginnings: Alternate Character Creation Methods. What are prototypes, you ask? They’re the cornerstone of one of the new character creation methods found in the book, but why not just check them out, instead?
We wrap up Summer Week with a sizzling hot new player character race that’s ready for fun in the sun: the sunborn are never more than a hop, skip, and jump away from adventure.