This week is all about gogs, but it’s hard to talk about this new player character race without talking about their smaller and closely-related cousins, imps. Today’s magic items all have a distinctly infernal bent to them that any gog is bound to enjoy.
As we continue to celebrate our new race, the gog, we seek out new gog-themed spells. What kind of magic do gogs use, you ask? Gogs favor spells featuring smoke and fire, and these new spells come blazing forth straight from their spellbooks.
Now that you’ve met the gogs, the new player character race of imp-like creatures that we introduced in yesterday’s Exotic Encounters, why don’t you take a look at a racial archetype designed just for them, which takes the new mesmerist class from Occult Adventures and dials the treachery and sneakiness up to 11!
This week’s Exotic Encounters features a new player race called the gog, a tricky, imp-like creature bent on mischief and malice, which just happens to be the recipient of its very own theme week. If you’ve ever had the desire to play as something a little more infernal than a tiefling, this is the race for you!
Necromancers of the Northwest is proud to announce the release of our latest book, Mythic Mastery: Mythic Wood and Taiga Giants. Currently available at drivethrurpg, paizo.com, and d20pfsrd.com, here's what the back of the book has to say:
Larger Than Life Foes!
This book presents game statistics for the mythic wood giant and mythic taiga giant, both of which have unique abilities never seen elsewhere, and are suitable for use as foes in both mythic and non-mythic games. Mythic taiga giants (CR 15) can conjure up the ghosts of his ancestors to fight on his behalf, and harness the mystical power of the aurora. Meanwhile, mythic wood giants (CR 7), are expert archers whose shots are never blocked by trees and foliage, who can travel instantly between trees, and who can bend the very plants of the forest to their will.
The Mythic Mastery series of products builds and expands on the rules for mythic characters introduced in Pathfinder Roleplaying Game: Mythic Adventures. Each Mythic Mastery provides new content and rules for mythic games, with a focus on a single theme or area of play. While some of the content provided in Mythic Mastery products requires the use of mythic characters and a mythic adventure, others, such as those focused on exploring mythic monsters, can be used in games of every sort.
And be sure to keep an eye out for next Friday's release, a Weekly Wonders devoted to archetypes for everyone's favorite matriarchal underdark race: the drow.