Now that Occult Adventures has been released, the changes between the playtest version of certain classes and the final version has made some of the archetypes we've put out over the last few weeks obsolete. Or rather, they were obsolete, until we adjusted them to fit with the final versions of these classes. We encourage you to take another look at the revisited phantom master and haunt hunter.
Necromancers of the Northwest is proud to announce the release of our latest book, Masters of Midnight: Drow Archetypes. Currently available at drivethrurpg, paizo.com, and d20pfsrd.com, here's what the back of the book has to say:
Get in Touch With Your Dark Side!
Strange and exotic, beautiful and deadly, militant and aloof, the drow are a race that can't help but capture the imagination, and these dark elves have grown from a role similar to goblins and orcs to become a popular race for player character adventurers. Though they are perhaps too mysterious to find a home in the Pathfinder Roleplaying Game Core Rulebook, drow have carved out a place for themselves in the hearts and minds of gamers everywhere.
Of course, when you choose to make your player character a drow, all that you really care about is the +2 bonus to your Dexterity and Charisma scores (and who needs Constitution, anyway?), so why bother playing a drow barbarian? Even if a +2 bonus doesn’t really make that much of a difference, it just feels so wrong to knowingly combine a race and class that don’t go well together, and, as a result, many players never bother to consider it.
This book aims to give players who want the fact that their character is a drow to matter more a way to make that happen, while also providing support for drow characters of a variety of classes that don’t typically make much mechanical sense for drow. Included are the arachnochemist, an alchemist that foregoes traditional mutagens in favor of a strange and unusual concoction that allows them to transform themselves into half-elf, half-spider monstrosities, the underdark barbarian, a barbarian archetype that focuses on speed and maneuverability, outwitting foes in the dark and calling upon inner reserves of strength to rage longer, the drow webstalker, a hunter archetype that grants a special giant spider animal companion that eventually grows to huge size and can spin powerful webs, the drow deathweaver, a warpriest archetype that uses Charisma for spellcasting, and grants access to the exotic spider blessing, and the drow housemage, a wizard archetype that can sacrifice other aspects of themselves in order to boost their Intelligence, and gain greater resistance to magic.
And be sure to keep an eye out for next Friday's release, a Weekly Wonders devoted to new giant-themed bloodlines for bloodragers.
This week is all about gogs, but it’s hard to talk about this new player character race without talking about their smaller and closely-related cousins, imps. Today’s magic items all have a distinctly infernal bent to them that any gog is bound to enjoy.
As we continue to celebrate our new race, the gog, we seek out new gog-themed spells. What kind of magic do gogs use, you ask? Gogs favor spells featuring smoke and fire, and these new spells come blazing forth straight from their spellbooks.
Now that you’ve met the gogs, the new player character race of imp-like creatures that we introduced in yesterday’s Exotic Encounters, why don’t you take a look at a racial archetype designed just for them, which takes the new mesmerist class from Occult Adventures and dials the treachery and sneakiness up to 11!
This week’s Exotic Encounters features a new player race called the gog, a tricky, imp-like creature bent on mischief and malice, which just happens to be the recipient of its very own theme week. If you’ve ever had the desire to play as something a little more infernal than a tiefling, this is the race for you!