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Mythic Frost and Stone Giants

March 27th, 2014

Necromancers of the Northwest is proud to announce the release of our latest book, Mythic Mastery: Mythic Frost and Stone Giants. Currently available at drivethrurpg, paizo.com, and d20pfsrd.com, here's what the back of the book has to say:

Fearsome Raiders and Stalwart Sentinels!

            In many ways, frost giants and stone giants have little in common. The former are known for their love of warfare and raiding, and live primitive nomadic lives in the frozen wastes, while the latter are a reclusive and relatively peaceful race, in general, who do what they can to live quiet agrarian lives, despite their intimidating size and appearance. Though they are very different from each other, they are perhaps the two giant races that are most relatable to humanoids, and the ones that provide the most interesting and varied uses in your games.

            This book presents game statistics for the mythic frost giant and mythic stone giant, both of which have unique abilities never seen elsewhere. Mythic frost giants (CR 12) can create powerful avalanches, to bury their foes, and can breathe great gales of wintry chill that leave their victims frozen solid, among other powerful abilities. Meanwhile, the mythic stone giant (CR 10) can create powerful earthquakes with the swing of a club or the stomp of a foot, and their tough, rocklike skin is incredibly difficult to pierce or otherwise harm. Beyond that, their mastery of rock throwing is unrivalled, and they have a variety of other powerful abilities to call upon as necessary.

            The Mythic Mastery series of products builds and expands on the rules for mythic characters introduced in Mythic Adventures. Each Mythic Mastery provides new content and rules for mythic games, with a focus on a single theme or area of play. While some of the content provided in Mythic Mastery products requires the use of mythic characters and a mythic adventure, others, such as those focused on exploring mythic monsters, can be used in games of every sort.



Look forward to next Friday's release, which provides halfling-specific archetypes for a variety of classes one wouldn't normally associate with that race.

 

 

Amazing Adventurer's Gear

March 26th, 2014

The adventurer’s toolbox is more than just magic weapons, fancy potions, and enchanted armor. To be successful, every adventurer needs the basic necessities in order to function. Sadly, these basic tools get neglected and are often forgotten as an adventurer increases in power and becomes more interested in his attack bonus than in his ability to catch fish in a stream or enjoy a comfy night’s sleep. This week’s Magic Market seeks to change that with a slew of extraordinary magic adventuring gear.

 

 

 

 

 

Copy Copy Copy Magic

March 25th, 2014

Double the fun, double the trouble. This week’s Obscure Arcana provides a variety of spells that allow you to clone things. Whether that’s creating an artificial clone of just about any creature, suddenly turning any animal into an entire hunting pack, or even cloning an ongoing spell effect, this week’s article give you plenty of ways to double down on spells.

 

 

 

The Singer of Soldiers

March 24th, 2014

I hear music, and its making me very nervous. This week’s Best in Class features a new skald archetype, the singer of soldiers, whose magical songs and potent lore are the bane of mages everywhere.

 

 

The Artificial Clone

March 23rd, 2014

This week’s Exotic Encounters features a new template that can be applied to just about any creature in order to double your fun. Artificial clones are magical or technological constructs that are almost perfect replicas of a single, specific individual. Whether you’re looking for intrigue and spy plots, or just want an android stegosaurus in your game, this template can deliver.