Occultists know that objects have power, and no occultist knows that better than the object specialist, our new occultist archetype that focuses on two particular implement schools, to the exclusion of all others.
This week's Exotic Encounters is breaking down borders, and proving that just because you're a plant doesn't mean that you can't be a dragon, too. Though it may not have all the benefits of the dragon type, this is one plant you definitely don't want growing in your garden.
Necromancers of the Northwest is proud to announce the release of our latest book, Weekly Wonders: Rituals of the Deep Ones. Currently available at drivethrurpg, paizo.com, and d20pfsrd.com, here's what the back of the book has to say:
Unfathomable Secrets of the Deep
Occult rituals, from Pathfinder Roleplaying Game: Occult Adventures, bring magic to the masses, with lengthy and difficult to perform magical rites which can be performed even by non-spellcasters, but which come with a cost, as well as the risk for terrible backlash to occur for those who meddle in things they do not understand. Unlike traditional spells, only a handful of occult rituals made it into that book however, which begs the question of what other strange and unknowable rituals might be lurking about in obscure tomes lost to history and memory. Tomes like this one.
This book presents a collection of 10 brand new occult rituals for use in your game, all of which are thematically linked to the watery depths, and the strange and enigmatic underwater race referred to only as the deep ones. Presented in the guise of a fictitious tome that player characters might stumble across, the book also includes a flavorful introductory section that can be read aloud or handed out to players, and suggestions for how to incorporate the book into your game. The rituals in this book allow players (or nefarious NPCs) to:
Magically commune with deep ones, and other denizens of the deep, such as aboleths and krakens.
Create doorways of the deep, massive whirlpools that act as magical gateways to travel instantaneously across entire oceans.
Drag lost treasure up from the depths.
Conjure powerful storms that are devastating on land, and have a chance of sinking ships at sea.
And much, much more!
And be sure to keep an eye out for next Friday's release, Weekly Wonders: Spells of the Rebellion.
We conclude Shadespawn Week with some magic items that delve into the sorts of things that shadespawn are good at, or which make them what they are. Included are spectacles that allow you to read auras, armor that holds the soul of another creature that protects your own soul from harm, and a black cloth that can allow a soul to inhabit the body of a child in a way somewhat different from that of the shadespawn.
Can you see dead people, talk to them, or communicate with them in some other way? Well, the shadespawn sure can, and they are bringing us new magic spells which traipse into the realm of the dead.