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The Inquisitor

of Faith

September 22nd, 2014

Joshua Zaback

Best in Class Archive

                It’s been a while since our last inquisitor archetype and so this week we’ve selected to remedy that with a new archetype: the inquisitor of faith. As opposed to other inquisitors, who focus on a variety of skills to help them find the truth, the inquisitor of faith is woman who fights for her god, seeking to rid the world of nonbelievers. To accomplish this, the inquisitor of faith can call upon her deity for aid in the form of potent prayers and chants which grant her additional strength while weakening her enemies.

 

New Inquisitor Archetype
Inquisitor of Faith

 

                The inquisitor of faith is holy warrior and champion of her church. Not only a skilled fighter and spellcaster, the inquisitor of faith knows how to spread the word of her deity and draw upon her faith for additional power. As her primary role is to eliminate nonbelievers, her powers also have the ability to weaken those who would dare stand against her deity.

                Devotion to Faith (Su): An inquisitor of faith is devoted wholly to one church and is exclusively the servant of a single deity. At 1st level, the inquisitor of faith must choose to worship a deity which matches her alignment. If she ever stops worshiping this deity or her alignment changes to be different from her chosen deity’s alignment, she loses all benefits granted by this archetype until she is once again devoted to a deity of her alignment, and receives the benefits of an atonement spell.

                Preach the Faith (Ex): An inquisitor of faith is an excellent ambassador for her deity and her deity’s church, skilled in conversing with believers and condemning the uninitiated if they don’t amend their ways. An inquisitor of faith adds 1/2 her level to all Diplomacy checks made with characters whose alignment is within 1 step of her deity’s alignment, and adds 1/2 her level to Intimidate checks made against characters whose alignment is not within 1 step of her deity’s alignment.

                This ability replaces the stern gaze class feature.

                Prayer of Victory (Su): Starting at 1st level, an inquisitor of faith can make a prayer to her god to grant her victory over a chosen foe. Whenever an inquisitor of faith activates a judgment, as a standard action, she may choose a single character within 30 feet and ask her god for help defeating that character as standard action. For a number of rounds equal to her Wisdom modifier, the inquisitor of faith gains a +1 bonus to attack rolls against that character. Additionally, if the chosen character’s alignment is more than 2 steps away from that of the inquisitor of faith’s deity, the inquisitor of faith gains a +1 dodge bonus to AC against attacks made by that target. If the chosen creature is a follower of the inquisitor of faith’s deity, this ability has no effect and is wasted. At 5th level, and every 5 levels thereafter, these bonuses increase by +1. At 8th level, this ability can be used as a move action instead of a standard action, and at 16th level it can be used as a free action.

                This ability replaces the domain class feature.

                Chant of the Righteous: (Su): Beginning at 5th level, an inquisitor of faith learns the sacred chant of the righteous, allowing her to proclaim the victory of her faith in order to inspire believers and terrorize heathens. Beginning the chant is a full-round action, but the inquisitor of faith can maintain the chant each round as a swift action, up to a total number of rounds equal to her inquisitor level.

                As long as the inquisitor of faith is chanting, each character within 100 feet who can hear her, and whose alignment matches her deity’s alignment, gain a +2 morale bonus to AC and saving throws. All other characters within 100 feet must succeed on a Will save (DC 10 + 1/2 the inquisitor of faith’s inquisitor level + the inquisitor of faith’s Wisdom modifier) or treat their caster level as 2 lower than it is for the purposes of spells and spell-like abilities that they cast, and suffer a -2 morale penalty on damage rolls. These penalties last for as long as the character can hear the chant. A creature that succeeds on their saving throw is immune to the harmful effects of this ability for 24 hours.

                The inquisitor of faith can use this ability a number of times per day equal to her Wisdom modifier. At 12th-level, these bonuses and penalties increase to +4 and -4, respectively. This is mind-affecting effect.

                This ability replaces the bane and greater bane class features.

                Recitation of the Saints (Su): At 17th level, the inquisitor of faith can recite the names of the saints of her faith with righteous conviction, causing their sprits to manifest and harm the foes of her god, while healing her allies. As a standard action, the inquisitor of faith can use this ability to deal an amount of sacred damage equal to 1d6 per 2 inquisitor levels to all characters within 30 feet who have an alignment which is 2 or more steps away from her deity’s alignment. This sacred damage is not subject to any form of damage reduction, spell resistance, or energy resistance. At the same time, this ability restores an equal amount of hit points to all characters within 30 feet whose alignment matches her deity’s alignment. The inquisitor of faith can use this ability a number of times per day equal to her Wisdom modifier.

                This ability replaces the slayer class feature.