The list of psychic disciplines in Pathfinder Roleplaying Game: Occult Adventures is pretty exhaustive. From mutation to drugs to dreams, study, pain, and even the power of friendship, just about everything that you would expect to be able to grant someone psychic power is represented. But there are a few psychic phenomena that apparently managed to slip through the cracks, and today's schizophrenic psychic discipline is among them. Without further ado, here's the past life psychic discipline.
New Psychic Discipline
Your psychic power comes from an awakened soul that remembers details from former lives. These snippets of past lives not only give you great insight into the past and access to knowledge you could not otherwise possess, but also awaken your mind to the mysteries of the universe.
Phrenic Pool Ability: Wisdom
Bonus Spells: comprehend languages (1st), share memoryUM (4th), heroism (6th), death ward (8th), lesser astral projectionAPG (10th), reincarnate (12th), vision (14th), moment of prescience (16th), soul bind (18th).
Discipline Powers: As you come to have a greater understanding over your past incarnations, you also gain greater insight not only into who you are now, but also to the great powers that you wield.
Knowledge Echoes (Su): Occasionally, you receive flashes of insight from one of your past lives, as detailed visions or memories from your past come unbidden to the forefront of your mind. Other times, you don't experience explicit memories, but simply find that you know things that you never learned in this life, and which must have come from a past life. Whenever you make a Knowledge check, you may add your Wisdom modifier to the result. For the purposes of that check, you are treated as being trained in that Knowledge skill, even if you don't have ranks in it. You must declare that you are using this ability before the Knowledge check is made. You can use this ability a number of times per day equal to your Wisdom modifier. If you gain information as a result of the check that you would not have gained without using this ability, you regain 1 point in your phrenic pool.
Returned Personalities (Su): Beginning at 5th level, your previous personalities from past lives begin to resurface in their entirety within your psyche. At 5th level, you recover a single personality from one of your past lives. You can grant this past personality temporary control over your mind and body as a move action, at which point the past personality takes over. The past personality has its own alignment, which may be radically different from your own, and you are treated as having the past personality's alignment for as long as the past personality is in control. Additionally, while the past personality is in control, any
attempts to scry or otherwise magically locate you work only if the creature attempting to locate you is aware of the past personality that is currently controlling you. Finally, each past personality has two skills that it is associated with, and you gain a +4 bonus on skill checks made for each of those two skills as long as the past personality is in control. Otherwise, the past personality has the same ability scores, feats, class features, skill ranks, and abilities that you do, and has full access to all of your abilities.
The past personality remains in control for 10 minutes, after which you regain control. You can use this ability once per day at 5th level, plus one additional time per day each level thereafter. At 9th level, and every 4 levels thereafter, you recover an additional past personality. Each past personality has its own alignment, its own unique identity for the purposes of attempts to locate you, and is associated with its own two skills, although you may have multiple past personalities with the same alignment and/or skills.
Remembered Magic (Sp): Beginning at 13th level, your insights into your past lives grant you knowledge not just of people, places, and things, but also of magic. Each day, when you awake from resting, you may choose a single spell from among the cleric, druid, psychic, and sorcerer/wizard spell lists. You treat that spell as though it appeared on the psychic spell list at the same spell level that it appears on the spell list you selected it from, and are treated as knowing that spell until the next time you rest and regain your daily spell slots. The chosen spell must be of a spell level that you can cast.