There are many reasons to make a particular archetype. Often, it is to capture particular, narrow flavor that fits within a class’s existing bailiwick, but can be nurtured and supported with a few specific class features to be much better for that specific role. Other times, you simply want to look at an existing class from a different angle. Take the investigator for example: the investigator is a fun and interesting class, but many of its mechanics would apply to different flavors. What if the investigator was a divine caster, who solved mysteries in the name of the divine? You might just get something a lot like today’s archetype.
New Investigator Archetype
Seeker of the Divine
Not all investigators turn their talents to the empirical and observable world. Others concern themselves more with mysteries concerning faith, miracles, and the spirit. Known as seekers of the divine, they range from fierce inquisitors who hunt down heretics, to true believers who hunt down and reveal frauds and charlatans on their quest for the ultimate truth.
Divine Inspiration: A seeker of the divine uses his Wisdom modifier, rather than his Intelligence modifier, to determine the size of his inspiration pool.
This ability modifies the inspiration class feature.
Spellcasting: A seeker of the divine casts divine spells and orisons as an inquisitor and uses the inquisitor’s spell list.
Chaotic, Evil, Good, and Lawful Spells: A seeker of the divine can’t cast spells of an alignment opposed to his own alignment, or that of his deity. Spells associated with particular alignments are indicated by the chaotic, evil, good, and lawful descriptors in their spell descriptions.
This ability replaces the alchemy class feature. A seeker of the divine cannot take the alchemist discovery talent or any investigator talent that affects alchemy.
Interrogation (Ex): A seeker of the divine is a master of harrying others until they cooperate with his investigations, and knows instinctively when the answers he receives are falsehoods. He adds 1/2 his class level (minimum 1) to Intimidate checks made to influence a creature’s attitude, and to Sense Motive checks.
This ability replaces the trapfinding class feature.
Sense Faith (Su): A seeker of the divine makes it his business to know the faiths of others. By studying a creature within 30 feet as a move action, he can determine that creature’s alignment. Any effect that fools or blocks detect evil, and the similar spells for other alignments, similarly affects this ability. If he spends a full-round action studying the creature, the seeker of the divine can search for any traces of particular deities in the character’s aura, effectively allowing him to identify what deity the creature worships. If the creature does not worship a deity, the seeker of the divine knows that instead, but this ability does not allow him to differentiate between atheists and those with spiritual beliefs that simply do not involve deities (such as some nature-focused versions of druidism). At the GM’s discretion, characters that have earned the favor or disfavor of a particular deity may have that deity’s mark upon their aura, causing this ability to show them as a worshipper of that deity, even if that is not actually the case. It is possible for more than one deity to appear in a creature’s aura.
This ability replaces the poison lore class feature.
Truthseeker (Ex): At 2nd level, a seeker of the divine gains a +1 bonus on saving throws made to resist illusion effects. This bonus increases to +2 at 5th level, +3 at 8th level, and +4 at 11th level.
This ability replaces the poison resistance class feature, including the poison immunity normally gained at 11th level.
Divine Guidance (Sp): Beginning at 3rd level, a seeker of the divine can cast augury as a spell-like ability once per day, with a 100% chance of receiving a meaningful reply. At 6th level, and every three levels thereafter, he can use this ability one additional time per day.
This ability replaces the trap sense class feature.
Cynical Believer (Su): By 4th level, a seeker of the divine’s experience with charlatans and false prophets has given him a knack for detecting falsehood. He is entitled to a Will save to disbelieve illusions even if he does not directly interact with them.
This ability replaces the swift alchemy class feature.