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The Raigor

August 21st, 2014

Alex Riggs

Exotic Encounters Archive

                You know what’s cooler than a 150-foot-tall angry gorilla? A 150-foot-tall angry gorilla who is also a king of storms, and can draw power from lightning and other bad weather. And it just so happens that that sort of towering king of the tropical storm is exactly what I have for you today.

 

 

Raigor

                This hulking brute towers over you. It vaguely resembles a massive, 40-foot tall gorilla, though if possible it seems to be even more muscular than those creatures. It walks more or less upright, and the earth shakes as it moves. It lets out a mighty roar and beats its palms to its chest, and you see arcs of electricity crackle across its body.

RAIGOR                              CR 19
XP 204,800
N Colossal magical beast
Init +7; Senses darkvision 60 ft., low-light vision; Perception +27

DEFENSE

AC 31, touch 5, flat-footed 28 (+3 Dex, +26 natural, -8 size)
hp 378 (28d10+224)
Fort +23, Ref +21, Will +15
DR 15/adamantine; Immune ability damage, ability drain, disease, energy drain, paralysis, polymorph, petrification; Resist acid 15, cold 15, fire 15
Defensive Abilities drain electricity, rock catching

OFFENSE

Speed 40 ft., climb 40 ft.
Melee bite +29 (4d6+9), 2 claws +29 (2d8+9)
Ranged rock +23 (4d8+13)
Space 30 ft.; Reach 30 ft.
Special Attacks lightning fists, rend (2 claws, 2d8+13), rock throwing, surge of strength, vengeance bolts
Spell-Like Abilities (CL 19th, concentration +22)
     3/day—call lightning storm (DC 18)
     1/day—control weather

STATISTICS

Str 28, Dex 16, Con 24, Int 11, Wis 19, Cha 17
Base Atk +28; CMB +45 (+47 bull rush, +47 grapple, +49 sunder); CMD 58 (+60 vs. bull rush, grapple, or sunder)
Feats Awesome Blow, Combat Reflexes, Greater Sunder, Improved Bull Rush, Improved Grapple, Improved Initiative, Improved Iron Will, Improved Sunder, Iron Will, Lightning Reflexes, Power Attack, Skill Focus (Climb), Skill Focus (Perception), Toughness
Skills Climb +32, Perception +27, Stealth +4, Swim +26

ECOLOGY

Environment warm jungles
Organization solitary
Treasure standard

SPECIAL ABILITIES

                Drain Electricity (Su): A raigor is invigorated and empowered by electricity. Whenever a raigor would suffer electricity damage, it heals 1/2 that amount of damage, instead. Any healing in excess of the raigor’s maximum hit points is converted into stored electrical energy, at a rate of 1 charge point per 2 points of excess healing. A raigor can store up to 24 charge points at any one time. Raigors have several special abilities that allow them to expend charge points for various benefits.

                Lightning Fists (Su): As a swift action, a raigor can expend 5 charge points to cause arcing waves of electrical energy to dance across its claws. This causes its claw attacks to inflict an additional 3d6 points of electricity on a successful hit, and its rend attack to deal an additional 5d6 points of electricity damage. This benefit lasts for 1d4 rounds.

                Surge of Strength (Su): As a swift action, by expending 8 charge points, a raigor can gain a temporary surge of strength and vigor. The raigor gains a +8 enhancement bonus to its Strength and Constitution scores. This bonus lasts for 1d4 rounds.

                Vengeance Bolts (Su): As a move action, by expending 12 charge points, a raigor can cause electricity to wrap around its body, arcing and rolling along its form and punishing those who would harm it. This grants the raigor SR 30, and also causes any creature that hits the raigor with a natural attack, unarmed strike, or melee weapon made primarily of metal to suffer 6d6 points of electricity damage. A successful Reflex save (DC 31) halves this damage. These benefits last for 1d4 rounds. The saving throw DC is Constitution-based.

 

Ecology

                Believed to be the favored children of an obscure (and quite possibly dead) god of storms and lightning, these massive beasts are in many ways the embodiments of the fury of the storm. Highly deadly even in the best of conditions, the beasts are truly terrifying when a steady source of electricity is nearby, something that they can more or less count on, as they are able to call up massive thunderstorms and lightning strikes, and often do so specifically to heal or charge themselves. Although they are capable of creating their own storms, the beasts react extremely violently to stormy weather, which seems to agitate and excite them to no end. Some scholars believe that the raigor mistake these natural storms for the presence of another raigor, although this theory has never been proven. Nonetheless, it is during the stormy seasons that these creatures are the most dangerous, and protracted or powerful storms can often drive them into a frenzy that may lead them to destroy nearby settlements.