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The Furnodaemon

April 13th, 2015

Alex Riggs

Exotic Encounters Archive

                It’s Death Week here at Necromancers of the Northwest, and when I think of death-related monsters, I definitely think of daemons. For those of you not familiar with these Bestiary 2-and-onward evil outsiders inspired by the yugoloths of Dungeons and Dragons, each daemon is a personification of a particular cause of death. As the list of daemons has grown, the number of deaths represented has gotten pretty extensive: negative energy, suicide, traps, torture, violent insanity, war, drowning, disease, starvation, even heartbreak and neglect have their own daemons. But taking a look over the list, I found one type of death that seemed to be missing: death by fire.

 

Furnodaemon

                This creature’s skin is black and cracked, giving it the appearance of a charred corpse. Its eyes appear to be smoldering coals, and the forearms of each of its six arms are wreathed in still-burning flames. It opens its mouth, revealing a tongue made of pure flames.

FURNODAEMON                            CR 11
XP 12,800
NE Large outsider (daemon, evil, extraplanar)
Init +7; Senses darkvision 60 ft.; Perception +18

DEFENSE

AC 22, touch 12, flat-footed 19 (+3 Dex, +10 natural, -1 size)
hp 161 (14d10+84)
Fort +11, Ref +12, Will +12
Defensive Abilities smoke shroud; DR 5/good; Immune acid, death effects, disease, fire, poison; Resist cold 10, electricity 10; SR 22

OFFENSE

Speed 40 ft.
Melee six claws +17 (1d6+3 plus 1d6 fire)
Space 10 ft.; Reach 10 ft.
Special Attacks fiery demise, horrible burns
Spell-Like Abilities (CL 14th; concentration +19)
     3/day—fireball (DC 18), pyrotechnics (DC 17), wall of fire
     1/day—summon (level 5, 1d2 hydrodaemons 50%, 1 furnodaemon 30%)

STATISTICS

Str 17, Dex 17, Con 20, Int 10, Wis 12, Cha 20
Base Atk +14; CMB +18; CMD 31
Feats Combat Reflexes, Great Fortitude, Improved Initiative, Iron Will, Power Attack, Toughness, Weapon Focus (claw)
Skills Bluff +22, Intimidate +22, Knowledge (planes) +17, Perception +18, Sense Motive +18, Stealth +16
Languages Abyssal, Draconic, Infernal; telepathy 100 ft.

ECOLOGY

Environment any (Abaddon)
Organization solitary, pair, mob (3-6)
Treasure standard

SPECIAL ABILITIES

                Fiery Demise (Su): As a standard action, a furnodaemon can cause the body of a single creature within 60 feet to erupt in frightfully potent flames. The creature suffers 14d6 points of fire damage (DC 22 Reflex save for half). Creatures that fail their saving throw catch fire, suffering 4d6 points of fire damage each round. Any creature that catches fire in this way must succeed on a Will save (DC 22) or become panicked by the flames. Creatures panicked in this way flee the furnodaemon, and seek the nearest source of water to throw themselves into (but cannot attempt to put out the flames by other means). The creature may make a new Will save each round to end the panic effect. The flames can be extinguished through the normal means of extinguishing flaming characters (see the Pathfinder Roleplaying Game Core Rulebook). The panic aspect of this ability is a mind-affecting fear effect. The saving throw DC is Charisma-based.

                Horrible Burns (Su): The flames of a furnodaemon are particularly destructive to living flesh. Whenever a creature suffers fire damage from one of a furnodaemon’s spell-like abilities (but not its fiery demise special attack, or the fire damage inflicted by its claws), that creature must succeed on a Fortitude save (DC 22), or suffer permanent, disfiguring burns. If this occurs, then half the fire damage that is inflicted does not heal naturally, and cannot easily be healed by magic, requiring a successful caster level check (DC 25) to remove. Further, as long as the damage remains, the creature suffers a -4 penalty on Charisma-based skill checks, except for Intimidate and Use Magic Device. Multiple scars do not impose cumulative penalties. The saving throw DC is Charisma-based.

                Smoke Shroud (Ex): A furnodaemon is constantly surrounded by a thin veil of smoke, which wreathes about its body like a funeral shroud. This grants the furnodaemon constant concealment (20% miss chance). Additionally, any creature that begins its turn grappling or grappled by a furnodaemon must succeed on a Fortitude save (DC 22) or be nauseated for 1 round by the smoke. Regardless of whether or not the creature succeeds on its saving throw, it is unable to breathe that round, unless it escapes the grapple. Creatures that can breathe or see through smoke, or which do not need to breathe, may be immune to some or all of this ability’s effects. The saving throw DC is Constitution-based.

 

Ecology

                Furnodaemons personify death by fire, including accidental deaths caused by out-of-control fires, and deliberate deaths, such as when someone is burned at the stake. Like all daemons, they have an unquenchable desire to consume and destroy life, which seems to only be exacerbated by their affinity for fire and flames. Furnodaemons are nine feet tall, and weigh roughly 800 lbs.