Gorligost Qlippoth

February 8th, 2016

Alex Riggs

Exotic Encounters Archive

                When it comes to all thing indescribably horrible, it’s hard to beat the qlippoths, on average, for either indescribability or horrificness. Hopefully, you’ll find that today’s entry is no exception. Without further ado, here is the gorligost, a new qlippoth.


Qlippoth, Gorligost

This abomination resembles a giant, slime-covered caterpillar, except for the twelve pairs of undersized, leathery wings which sprout from its back, the massive, mosquito-like proboscis that extends from its fang-rimmed maw, and the two undulating tentacles placed on either side of its head.

XP 76,800
CE Gargantuan outsider (chaotic, extraplanar, evil, qlippoth)
Init +2; Senses darkvision 60 ft.; Perception +25


AC 28, touch 4, flat-footed 28 (–2 Dex, +24 natural, –4 size)
hp 262 (21d10+147)
Fort +18, Ref +12, Will +10
Defensive Abilities acidic slime; Immune cold, mind-affecting effects, poison; Resist acid 10, electricity 10, fire 10


Speed 20 ft., fly 20 ft. (clumsy)
Melee bite +31 (6d6+19 plus impale and poison/19-20), 2 tentacles +25 (2d8+6)
Ranged acid spit +15 touch (8d6 acid damage)
Space 20 ft.; Reach 20 ft. (30 ft. with bite)
Special Attacks horrific appearance (DC 26)


Str 36, Dex 6, Con 23, Int 7, Wis 12, Cha 19
Base Atk +21; CMB +38; CMD 46 (can’t be tripped)
Feats Ability Focus (horrific appearance), Ability Focus (poison), Bleeding Critical, Critical Focus, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Toughness, Weapon Focus (bite)
Skills Fly +8, Intimidate +28, Knowledge (planes) +22, Perception +25
Languages Abyssal; telepathy 200 ft.


Environment any (Abyss)
Organization solitary
Treasure incidental


Acid Spit (Ex): A gorligost can spit a glob of acidic spit as a standard action. Treat this as a ranged touch attack with a range increment of 30 feet and a maximum range of 150 feet. On a successful hit, this acidic spit deals 8d6 points of acid damage.

Acidic Slime (Ex): A gorligost constantly sweats an acidic mucus, which covers its body and is particularly effective at eating through metals. Whenever a creature hits the gorligost with a melee attack, the weapon (or the attacker, if the attack was made with an unarmed strike or natural attack) suffers 1d6 points of acid damage. This damage ignores hardness.

Horrific Appearance (Su): Creatures that succumb to a gorligost’s horrific appearance are permanently confused, as the spell insanity.

Impale (Ex): Whenever a gorligost hits a creature of Large size or smaller with its bite attack, if the result of its attack roll exceeded the target’s AC by 5 or more, the gorligost can choose to impale the target on its proboscis. The target is entangled (and treated as anchored to the gorligost). If the gorligost moves while it has a creature impaled in this way, the creature moves with it, and this movement does not provoke attacks of opportunity against the target. At the beginning of the gorligost’s turn each round, if a creature is currently impaled on its proboscis, that creature suffers 4d6 points of damage, and the gorligost heals that many hit points. The gorligost cannot make bite attacks while a creature is impaled with this ability. It can release the impaled creature as a move action.

Poison (Ex): Bite—injury; save Fort DC 28; frequency 1/round for 6 rounds; effect 1d3 Dex damage. A creature that suffers 3 Dexterity damage in this way in a single round is paralyzed for 1 round; cure 2 consecutive saves.



Like all qlippoths, these massive creatures defy description, at least in the terms of anatomy and physiology that mortal creatures are familiar with. Despite their great physical power, and nearly humanoid intelligence, gorligosts are relatively simple creatures and spend the majority of their time seeking out living prey to devour. They feed by impaling their victims and draining out their vital organs with their powerful, sucking proboscises, leaving shriveled sacs of dried skin and bleached bone in their wake. They have a particular fondness for demonic flesh, and those summoners powerful and foolish enough to summon them are sometimes able to earn their goodwill (to whatever extent these creatures can be said to have goodwill) by feeding them a steady supply of lesser demons.