It’s the start of Giant Week here at Necromancers of the Northwest, and as you might guess, that means we are celebrating all things of very great and exceptional size. As I was thinking of what kind of monster would be most suitable for Giant Week, I thought of all the cool big monsters that already exist: dragons, giants, and the Terrasque are all fine choices, but in the end I settled on the giant animal to be my inspiration. But since really big animals are, let’s face it, kind of boring just on their own, I magic-ed mine up a bit. The waizu is a gigantic purple cat partly inspired by the Cheshire cat of Alice in Wonderland fame. Enjoy.
Towering over you, this purple furred creature appears to be nothing more than an ordinary housecat, apart from its strange coloring and unusual size. Its lazy expression and disinterested attitude is betrayed only by its cunning and predatory eyes of stormy grey.
WAIZU CR 10
CN Colossal magical beast
Init +5; Senses darkvision 60 ft., low-light vision; Perception +15
AC 20, touch 3, flat-footed 19 (+1 Dex, +17 natural, –8 size)
hp 175 (13d10+104)
Fort +16, Ref +9, Will +3
Defensive Abilities dimensional dodge
Weaknesses sonic vulnerability
Speed 30 ft.
Melee 2 claws +29 (2d8+16/19-20)
Space 30 ft., Reach 60 ft.
Special Attacks dimensional pounce, dimensional swat
Spell-Like Abilities (CL 9th, concentration +11)
At Will—dimension door
1/day—ethereal jaunt, teleport
Str 42, Dex 13, Con 26, Int 12, Wis 8, Cha 15
Base Atk +13; CMB +37; CMD 48
Feats Awesome Blow, Cleave, Great Cleave, Improved Initiative, Power Attack, Skill Focus (Stealth,) Stealthy
Skills Climb +32, Perception +15, Stealth +7
Languages Common, Draconic
Terrain forests, hills, plains
Organization solitary, pair, or clowder (3-6)
Dimensional Dodge (Su): A waizu is able to use its extradimensional travel abilities to dodge out of harm’s way. Whenever it would be hit with a melee attack, the waizu can use its ethereal jaunt or teleport spell-like abilities as an immediate action. If it does, and the movement takes it out of range of the attack, then the attack automatically misses.
Dimensional Pounce (Su): A waizu is able to strike suddenly when it appears from another dimension. Whenever the waizu uses its dimension door or teleport spell-like abilities, or uses or ends its ethereal jaunt spell-like ability, it may make a single claw attack as a free action against any creature it threatens at the end of the teleportation effect, or when it becomes or ceases to be ethereal.
Dimensional Swat (Su): Whenever a waizu successfully uses the Awesome Blow feat, instead of knocking a foe back, it can knock him into another dimension and back out again. This effectively allows the waizu to teleport the target to any point within 500 feet of his original location, unless he succeeds on a Will save (DC 17). The target must be sent to an unoccupied square that can support the target (thus, a character than cannot fly could not be sent straight up in the air), or this effect is wasted. At the end of the movement, the target suffers an additional 1d6 points of damage and is knocked prone.
Sonic Vulnerability (Ex): The waizu is afraid of loud noises and is especially vulnerable to sonic attacks. The waizu suffers twice the normal amount of sonic damage whenever it would suffer sonic damage. Additionally, whenever it suffers sonic damage or is subject to a sonic spell or effect, it must succeed on a Will save (DC 15 or equal to the DC of the spell or effect, whichever is higher) or be panicked for 1 round. Even on a successful saving throw, the waizu is shaken for a round.
The waizu is a strange creature, partly of the Material and partly of Ethereal Plane, which dwells within both realms, splitting its time between the two. Chiefly uninterested in the goings-on of other creatures, the waizu is most commonly encountered when it is hunting for food. As its diet consists mainly of large wild animals, such as bears, deer, and even elephants, and because it takes great pains to avoid detection, their presence largely goes unnoticed by civilized peoples.
Waizus behave much as typical house cats do; they tend to be naturally standoffish and territorial, but scare easily, especially in the presence of loud noises. This tends to keep them far from civilized areas. Waizus are attracted to magical objects much the same way common cats are attracted to strange smells, and often investigate the presence of new magical items with a strong aura that enter their territories. They also occasionally stockpile items they find particularly interesting, though the their tastes are unpredictable at best.