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Fae Magic Sorcerer, Part 1

November 18th, 2010

Alex Riggs

Foursaken Feature Archive

            Hello everyone, welcome to Foursaken Feature. Today’s article provides the first half of a new spell source for sorcerers: faerie magic. The rest will come two weeks from now, after all the hurly-burly of Thanksgiving is over and done with?

Faerie Magic

            You draw your spells from the verdant plane of the faeries and other fair-folk. Whether tapping into the power of great lords and ladies of the fae, or drawing strength directly from the plane itself, your magic shines best when you can outwit or trick your foes.

Faerie Cleverness: You gain a bonus to your Will defense equal to your Charisma modifier. The bonus increases to your Charisma modifier + 2 at 11th level, and your Charisma modifier + 4 at 21st level.

Faerie Power: You gain a bonus to the damage rolls of arcane powers equal to your Intelligence modifier. The bonus increases to your Intelligence modifier + 2 at 11th level, and your Intelligence modifier + 4 at 21st level.

Glibness: You gain a +5 bonus on Bluff checks. The bonus increases to 10 at 11th level, and 15 at 21st level.

Schemer: Whenever you hit an opponent with an attack that targets the Will defense, and your attack result exceeds the target’s Will defense by 5 or more, the target is stunned for a number of rounds equal to your Intelligence modifier.