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Commander Paragon Path

March 3rd, 2011

Justin Holloway

Foursaken Feature Archive

                Welcome to Foursaken Feature. This week is Leadership Week, so I thought I would make a paragon path that any leader class could take.

Commander
“Follow me, and victory is assured!”

Commanders lead their allies into battle, granting them extra movement to allow them to outflank the enemy.

Prerequisites: Leader class

Commander Path Features

Commander’s Action (11th level): When you spend an action point to take an extra action, your allies can immediately take a move action. Your allies need to be able to see and hear you to gain this bonus.

Lead the Charge (11th level): On the first round of combat (or both the first and the surprise round if your allies gain a surprise round), allies who start their turn within 10 squares of you gain a +2 bonus to their speed.

Tactical Mark (16th level): When you hit an enemy with an at-will melee attack, you can choose to mark that enemy for the rest of the encounter. The next time that enemy shifts, your allies can immediately shift to intercept him. If you mark a new enemy with this feature, any previous marks you have made with this feature end.

Commander Powers