Tokens of Affection

November 7th, 2012

Alex Riggs

Magic Market Archive

            I’m a big fan of feather tokens. Not just because it’s fun to imagine tossing a feather, shouting a word, and watching it turn into a boat or a massive oak tree in a giant poof of smoke, but also because, when used creatively, they can be very effective (one of the many, many uses for a feather token tree can be found in this podcast, assuming your GM is of a forgiving nature).

            In any case, I’ve always wanted to see more feather tokens, and besides the handful that we put in Into the Armory, there just aren’t that many more floating around. So I thought I’d change that. Here’s hoping you enjoy the results.


Feather Token

Feather Token

            Each of these items is a small feather that has a power to suit a special need. The kinds of tokens are described below. Each token is usable once. A particular feather token has no specific features to identify it unless its magic aura is viewed—even tokens with identical powers can be wildly different in appearance.

            Armor: A token that creates a mundane suit of breastplate armor, which magically appears on the user instantaneously. If the user is already wearing armor, then the breastplate appears on the ground at his feet. Once it is created, there is nothing to distinguish the armor from any other suit of breastplate.

            Cabin: A token that creates a log cabin, 10 feet by 20 feet, and 10 feet tall, with one door and one room. If the token is used in a place that is not large enough to support the cabin, or if there are living creatures in the way, the magic fails to activate, and nothing happens, although the token can be re-used again later. The cabin remains indefinitely after being created, and is not, itself, magical in any way.

            Carriage: A token that creates a magnificent golden carriage, as well as six light horses to draw it. The horses come pre-harnessed to the carriage, and are fully trained at pulling carriages. The carriage remains for 24 hours before it, and the horses, vanish into mist.

            Noise: A token that creates a sound or other noise when used. This functions as ghost sound, except that the exact nature of the sound is determined when the token is first created, and cannot later be changed. The sound can last for up to 5 minutes, though if the item is made with a shorter sound, it will only last that long, instead. These tokens are often used to carry private messages, or by those who want to listen to opera or other fine music from the comfort of their home.

            Rain: A token that causes rain to begin falling within a 1-mile radius of where it is used. The rain begins falling within 1d4 rounds, and lasts for 2d10 minutes. See Rain, Snow, Sleet, and Hail, in the Pathfinder Roleplaying Game Core Rulebook for more information on the effects of rain.

            Spyglass: A token that creates a magical spyglass, which functions as a normal spyglass, but also allows the user to see through walls, if he desires, as well. Anyone looking through the spyglass intuitively knows how to use it to look through walls, and can choose which walls to look through, if any. The spyglass lasts for 1 hour, then fades into mist.

            Sword: A token that creates a single mundane bastard sword, dagger, longsword, rapier, scimitar, or short sword, which appears in the user’s hand (or, if his hands are full, at his feet). The user can choose the type of weapon created by naming it when he uses the token. Otherwise, determine the exact weapon created randomly. Once created, there is nothing to distinguish the sword from any other weapon of its type.