Coven Clutter

May 29th, 2013

Joshua Zaback

Magic Market Archive

            Hello everyone, and welcome to another exciting edition of Magic Market, where each week we bring you new and exciting magical items to entice you. It’s Coven Week here at Necromancers of the Northwest, an official celebration of our classic release: A Necromancer’s Grimoire: Secrets of the Witch. If you still haven’t picked up a copy, it’s available until the end of the weelk for half price ($1.25). While Secrets of the Witch provides a number of interesting new options for characters interested in everything witchy, one thing it doesn’t provide is new magic items. As a result, we’ve got some cool new items below that follow the theme of covens, which we promote in Secrets of the Witch.


Aura moderate varied; CL 9th
Slot neck; Price 8,000 gp; Weight 1 lb.
Construction Requirements Craft Wondrous Item, status, teleport, must be crafted with the aid of at least two other characters that belong to the same coven as the crafter; Cost 4,000 gp

            These magical charms are created from the talon of an eagle and the feathers of a raven, which are hung on a rope woven from the hair of the crafter. The exact appearance varies significantly, depending on local styles as well as the aesthetic tastes of the crafters. These amulets were originally created by witch and hag covens to look over young women with the gift of magic. However, the amulets did not rise to prominence until the Rose Knights of Concordium, being master craftsmen themselves, repurposed the amulets to better guard their charges.

            An amulet of covenbond is intrinsically linked to those who crafted it (both the actual crafter and anyone that aided in crafting it), and constantly provides those characters with insight into those who wear the charm. This bond allows the crafters to know if the wearer removes the charm, suffers damage in excess of 1/2 her current hit points, becomes cursed, or dies, as well as the exact location of the amulet at the time of each of these occurrences.

            Additionally, once per month, as a full-round action, the wearer of the amulet can attempt to summon aid from those who crafted it. When this ability is activate, the amulet will summon three of the item’s crafters from their current location, transporting them to the amulet’s wearer. If more than three characters were involved in crafting the amulet, then three are chosen at random; if fewer than three of the amulet’s crafters remain alive or on the same plane as the wearer, then only those that are alive and on the same plane as the wearer are summoned in this way. A character that is summoned in this way is aware of the fact, and may attempt a Will save (DC 17) to resist being summoned. Characters summoned in this way are under no obligation to follow the will of the one who summons them, and may do whatever they please upon being summoned.



Aura moderate divination; CL 9th
Slot none; Price 15,000 gp; Weight 10 lbs.
Construction Requirements Coven Initiate, Craft Wondrous Item, telepathic bond, must be crafted with the aid of at least two other characters that belong to the same coven as the crafter; Cost 7,500 gp

            These bowls are always made of repurposed silver which had at one time held personal significance for the crafter. Though the exact styles of these bowls range widely from the simple to ornate, they are always polished to a mirror finish. The bowls are always made to hold about a quart of blood, and other liquids placed inside the bowl vanish, while food instantly spoils.

            In order for the magic of this bowl to function, a character with the Coven Initiate feat must bleed into it, suffering 2 points of Constitution drain. This drain cannot be healed by any means as long as the blood remains in the bowl. As long as the blood remains in the bowl, it can be used to create a sympathetic connection between the character that shed the blood and other members of her coven. The character that shed the blood can cast spells cooperatively using the Coven Initiate feat without being within the normal range of other members of her coven, as long as those members are within range of the bloodbond bowl. This applies both to the spellcasting ability provided by the Coven Initiate feat, and the ability to cooperatively cast spells with the coven descriptor.

            If the character that bled into the bloodbond bowl attempts to cast a spell using Coven Initiate, or casts a spell with the coven descriptor, any members of her coven within range of the bloodbond bowl immediately become aware of what spell she is casting and can aid her, as normal, if they choose. This otherwise functions identically to normal spellcasting of that sort.

            The first time that a spell is cast with the aid of the bloodbond bowl, half the blood in the bowl is consumed, at which point 1 point of the Constitution drain that the character that bled into the bowl suffered becomes regular Constitution damage. The second time that a spell is cast this way, the remainder of the blood vanishes, and the rest of the Constitution drain reverts to Constitution damage. The bloodbond bowl can only hold blood from a single character in it at any one time, and cannot hold more than two spells’ worth of blood at one time.



Aura strong conjuration; CL 17th
Slot none; Price 153,000 gp; Weight 10 lbs.
Construction Requirements Coven Initiate, Craft Wondrous Item, summon monster IX, must be crafted with the aid of at least two other characters that belong to the same coven as the crafter; Cost 76,500 gp

            This massive cauldron is 5 feet in diameter at the base, and made from a very thin sheet of steel that makes it surprisingly light. Inside the cauldron are swirling mists, which, when peered into, show a brutal battle constantly being waged by the minuscule and wispy images of animals, elementals, and outsiders.

            As long as at least three characters with the Coven Initiate feat are adjacent to the cauldron of summoning, those characters add summon monster I, summon monster II, summon monster III, summon monster IV, summon monster V, summon monster VI, summon monster VII, summon monster VIII, and summon monster IX to the list of spells they can cast cooperatively with the Coven Initiate feat. The caster level required to cast one of these spells is equal to the minimum caster level required for a wizard to cast the spell (1st level for summon monster I, 3rd level for summon monster II, and so on). Additionally, once per day, any character that is adjacent to the cauldron may speak a command word in order to cast summon monster IX as a spell-like ability. Regardless of how it is summoned, any creature summoned by a cauldron of summoning has maximum hit points for its Hit Dice.