Hello everyone, and welcome to another exciting edition of Magic Market, where each week we bring you new items to excite and delight. This week we’re going to be talking about rings, which we haven’t talked about nearly enough this year. To that end, I’m devoting today’s article to rings, but with a twist that I’m borrowing from a handful of rings I made for The Ebon Vault: Power of the Ring, which we released last year. The rings in question had a magical sympathy with other popular magical rings, which made them function better if they were worn at the same time. Today’s rings, however, have a magical connection to themselves, meaning that wearing two or more of the same ring grants greater benefits.
RING OF BLAZING
Aura faint evocation; CL 3rd
Slot ring; Price 12,000 gp; Weight -
Construction Requirements Forge Ring, scorching ray; Cost 6,000 gp
This golden ring is warm to the touch and set with a ruby that has been cut and shaped like a flame. Upon close inspection, a tiny but bright light can be seen within the ruby, clearly displaying its magical nature.
As a standard action, a character wearing a ring of blazing can make a melee touch attack that deals 4d6 points of fire damage on a successful hit. If the wearer is wearing a second ring of blazing, then he may make this attack as a ranged touch attack, instead, with a maximum range of 60 feet.
RING OF CLEAR VISION
Aura faint divination; CL 3rd
Slot ring; Price 2,000 gp; Weight -
Construction Requirements Forge Ring, clairaudience/clairvoyance; Cost 1,000 gp
This sliver ring sparkles merrily, even in darkness, and is set with a single, perfectly round, clear diamond. Though it’s impossible to be sure, the diamond seems to swim with visions when not being closely observed.
This magical ring grants its wearer a +8 competence bonus on all sight-based Perception checks. If the wearer is also wearing a second ring of clear vision, he gains the ability to remotely view nearby areas. This functions as the spell clairaudience/clairvoyance, except that it can only be used to see, and while viewing an area with this ability, the wearer can choose whether or not to view walls and similar barriers as being translucent, effectively letting him see through such things. Activating this ability is a standard action. The wearer may use this ability for 3 minutes each day; though the time need not be consecutive, it must be spent in 1 minute intervals.
RING OF GUARDIAN SHIELDS
Aura faint evocation; CL 3rd
Slot ring; Price 8,500 gp; Weight -
Construction Requirements Forge Ring, shield, creator must be proficient with all shields, including tower shields; Cost 4,250 gp
This smooth iron ring bears no gemstone, but rather holds a small steel replica of kite shield in its setting. While these shields are often decorated in the familial crests of their owners, this is not always the case.
This ring makes its wearer proficient with all shields, including tower shields. If the wearer is wearing a second ring of guardian shields, he doubles the shield bonus to AC (not including any enhancement bonus) of any shield he wields.
RING OF GLORY
Aura faint transmutation; CL 3rd
Slot ring; Price 20,000 gp; Weight -
Construction Requirements Forge Ring, keen edge; Cost 10,000 gp
These fabled rings are pure gold and, when donned, shine brilliantly in a golden light that only the wearer can see. A character wearing one or more rings of glory can also see the light cast off by other such rings.
The ring sheds light that only the wearer can see. The wearer treats the area within 30 feet of him as being bright light, and the area between 30 and 60 feet of him as being two steps brighter than it actually is, but other creatures treat the area as having its normal light level. Additionally, the wearer gains a +4 bonus on attack rolls made to confirm a critical threat. If the wearer is also wearing a second ring of glory, any weapon he wields gains the keen weapon special ability for as long as he wields it. Finally, if the wearer is also wearing a third ring of glory, he treats the critical multiplier of any weapon he wields as being 2 higher than it actually is (x4 for a longsword or dagger, x5 for a battleaxe, x6 for a scythe, etc.).
RING OF LIGHT FINGERS
Aura faint evocation; CL 1st
Slot ring; Price 11,000 gp; Weight -
Construction Requirements Forge Ring, floating disk; Cost 5,500 gp
These rings are made of polished black stone and lack a gem, instead being inlaid with the silver image of an exotic bird. Sometimes called the ring of the magpie, these rings are favored by thieves.
The wearer of one of these enchanted rings gains a +4 bonus on all Sleight of Hand checks and on all steal combat maneuvers. If the wearer is also wearing a second ring of light fingers, he can carry immense burdens with ease in his hands. A character wearing two of these rings can lift a weight equal to ten times his maximum load off the ground, provided he has both hands free, and can move at his normal speed while carrying a burden in this way. His ability to push, drag, or lift objects over his head is unaffected.