Heroic Headgear

September 11th, 2013

Joshua Zaback

Magic Market Archive

            Hello everyone, and welcome to another exciting edition of Magic Market, where week after week we bring you new and fantastic items to stock your shelves and fill the hordes of your monsters. This week I’ve decided to devote a little time to talking about headgear. So get your heads ready, because we’ve got a great selection of hats, hoods, and helmets for you.


Aura faint enchantment; CL 3rd
Slot head; Price 2,700 gp; Weight 1 lb.
Construction Requirements Craft Wondrous Item, eagle’s splendor; Cost 1,350 gp

            This beautiful hat is made from the finest felt and features a wide brim which magically adjusts to shade the wearer’s face in an attractive fashion. Available in both men’s and women’s styles, hats of irresistible charm often feature flourishes suiting the tastes of the individual maker, such as colorful feathers or bands of ribbon.

            The wearer of a hat of irresistible charm gains a +3 bonus on Diplomacy checks. Additionally, he can tip the hat towards a specific individual within 30 feet in order to double this bonus to Diplomacy for the purposes of checks involving that character for 1 minute. The wearer can use this ability once per day per point of Charisma bonus he possesses.


Aura moderate abjuration; CL 9th
Slot head; Price 34,100 gp; Weight 1 lb.
Construction Requirements Craft Wondrous Item, spell resistance; Cost 17,050 gp

            This silvery helm features a visor and a series of heavy plates, which make it heavy and uncomfortable. Once donned, the wearer feels a strange pressure, as though filled with extreme anticipation.

            The wearer of a helm of mind warding gains an amount of spell resistance equal to 20 + 2 per point of Wisdom modifier he possesses. This spell resistance only applies to mind-affecting spells and spell-like abilities. Additionally, the wearer of a helm of mind warding gains a +5 competence bonus on Sense Motive checks, and the DCs of all Bluff, Diplomacy and Intimidate checks made against the wearer are increased by +5.


Aura moderate enchantment; CL 11th
Slot head; Price 66,000 gp; Weight 1 lb.
Construction Requirements Craft Wondrous Item, geas/quest; Cost 33,000 gp

            These dreaded helms are made from solid steel and resemble round bowls wrapped with leather strips. Attached to one of these leather strips is a piece of magical parchment, upon which there is just enough space for 1,000 words to be written.

            A helm of unerring tasks has no effect on a character who dons it unless there is writing on the affixed parchment. The parchment has space for up 1,000 words to be written, and a single command may be written upon the parchment, in which case any character who dons the helm must succeed a Will save (DC 19) or perform that command to the best of his ability as though affected by the spell geas/quest. Once the command is completed, the writing vanishes from the parchment, and the helm can be safely removed. An affected character cannot be dissuaded from his task by any means, including magic, and unless the helm is removed, even spells such as dominate person cannot be used to dissuade the character from performing his task. Similarly, while worn, the wearer need not eat, sleep, or breathe, and never suffers a penalty for making a forced march. He may still participate in other activities on the way to complete his task, such as fighting a group of goblins who waylay him on his way to perform the written task.


Aura faint evocation; CL 3rd
Slot head; Price 5,000 gp; Weight 1 lb.
Construction Requirements Craft Wondrous Item, darkness, creator must have darkvision; Cost 2,500 gp

            This jet-black hood is embroidered with an even darker thread around the edges in a swirling pattern, which gives it the look of being coiled. No light can penetrate the hood’s depths, making it impossible to discern the face of the wearer.

            Because a hood of the unknown depths blocks all light, when drawn about the head it renders its wearer completely blind; although darkvision bypasses this effect. Additionally, the hood’s magic protects the wearer from a variety of sight-based effects, and the wearer of the hood is rendered immune to any magical or supernatural effect dependant on visual components while the hood is worn.