As you are hopefully aware, we recently re-released a brand new and heavily revised (I really can’t stress enough just how much revision has been done; the book was basically rewritten from scratch) version of our very first book ever, Liber Vampyr. The fact of the matter is that, while there’s a lot of things about the original Liber Vampyr that we feel proud of, there were also a lot of mistakes that were…pretty glaring, in hindsight. So, we decided it was finally time to re-vamp the book and bring it up to our higher, modern standards. But don’t take my word for it. One thing that didn’t change about Liber Vampyr is that it’s still free. So go check it out. This article will still be here when you get back.
Okay, you ready to continue? Good. You may have noticed, if you read the original Liber Vampyr, that the new one is missing a couple of sections, like spells and magic items. On the other hand, you might not, as both sections were pathetically small, and should probably not have been included in the book in the first place. For example, the original had exactly 3 magic items, which was hardly worth including in the book, and, in retrospect, the presence of such a short magic item section largely detracted from the book, rather than made it better.
But, on the other hand, some of those items were kinda cool, and we don’t want to see them slip through the cracks into oblivion just because the book needed an upgrade. So, here are the new and revised versions of those three items, upgraded along with the rest of the book…just no longer included within it.
Aura faint necromancy; CL 3rd
Slot —; Price 8,000 gp; Weight 3 lbs.
Construction Requirements Craft Wondrous Item, gentle repose; Cost 4,000 gp
This conical brass bowl is carved with a number of arcane sigils along the inside. It has a small hole in the center, and functions similar to a funnel. To use it, a living (or recently deceased) creature capable of being drained for blood points must be cut and made to bleed into the bowl, along the edges. A small vial is placed below the opening in the bowl, and as the blood flows over the various symbols engraved in the bowl it is affected by the bowl’s magic. The blood that comes out in the vial is exceptionally thick and pitch-black in color.
The blood collected in this way can be stored indefinitely. Each vial is worth 1 blood point, and each creature drained in this way fills one vial per 3 points of Constitution the creature possessed. Additionally, any revenant that drinks the blood in the vial can ignore his blood dependency weakness for the next 10 days.
Aura moderate enchantment; CL 9th
Slot neck (collar) or wrist (leash); Price 17,500 gp; Weight 5 lbs.
Construction Requirements: Craft Wondrous Item, arcane lock, mind fog, suggestion, vampiric touch; Cost: 8,750 gp
This fiendish device consists of two parts: a collar which locks onto the neck of one person, and an attached, golden, wiry leash which attaches to the wrist of another. Neither part of the collar can be put on a creature that is unwilling, even if the creature is unconscious or otherwise unable to resist, although once the collar is placed on a person’s neck, that person is unable to remove it, even if she later changes her mind (the wearer of the wrist-end of the leash can remove the collar without difficulty, and can remove the leash from her wrist without difficulty, as well). The person wearing the collar suffers a -10 penalty on Will saves made to resist mind-affecting spells, spell-like abilities, and supernatural abilities of the person wearing the other end of the leash. Additionally, three times per day, the wearer of the wrist-end of the leash can use suggestion as a spell-like ability on the collar’s wearer.
Most insidious of all, the collar has a number of small, sharp spikes on the inside which, at the command of the person wearing the wrist-end of the leash, can be used to drain blood from the wearer of the collar. This causes collar’s wearer to suffer 1 point of Constitution damage, and provides the wearer of the wrist-end of the leash with a single blood point. If the wearer of the wrist-end of the leash does not have a blood point pool, she gains 5 temporary hit points, instead, which last for up to 1 hour. Any effect that prevents the Constitution damage from being inflicted on the collar’s wearer also prevents the wrist-end’s wearer from benefitting from this ability.
VAMPIRE HUNTER’S AMULET
Aura faint abjuration; CL 3rd
Slot neck; Price 14,000 gp; Weight 1 lb.
Construction Requirements Craft Wondrous Item, detect undead, protection from evil; Cost: 7,000 gp
Whenever one or more vampires (including revenants, culled ones, feral vampires, nosferatu, psychic vampires, the vampire found in the Pathfinder Bestiary, and vampire spawn, as well as other types of vampires, at the GM’s discretion) are within 120 feet of the wearer, the amulet begins to glow a faint red color, shedding light equivalent to a torch.
Additionally, the wearer gains a +2 deflection bonus to AC and a +2 resistance bonus to saving throws. Both of these bonuses apply only against attacks made or effects created by evil creatures, and are doubled (to +4) for the purposes of attacks made or effects created by vampires. Finally, whenever the wearer is forced to make a saving throw to resist a mind-affecting spell, spell-like ability, or supernatural ability created by a vampire, he may roll twice and take the better result.