Troll-kin: they're a brand new race just getting started in the world. Customarily, our races have to wait a long time to see any kind of support and to date, no race featured in Exotic Encounters has any magic items which are even remotely made with them in mind. This year, however, we’re doing things a little bit differently, and we have new magic items with the troll-kin in mind available right now!
ELIXIR OF TROLL BLOOD PRICE 1,000 gp
Slot none; CL 15th; Weight 1 lb.
Aura strong transmutation
This potent elixir is made from the blood of a troll, prepared with alchemical reagents which make it easily absorbable by the body, allowing any creature to gain some the troll’s legendary endurance. Once consumed, the elixir grants the imbiber regeneration 5, which is stopped by fire or acid. The regeneration normally persists for 1 minute; however, once it is stopped by fire or acid damage, the elixir become inert and ceases to function.
Construction Requirements Cost 500 gp
Craft Wondrous Item, giant form I
TROLL-BONE WARCLUB PRICE 9,305 gp
Slot —; CL 3rd; Weight 8 lbs.
Aura conjuration varies
These enormous spiked clubs are created from the bones of powerful trolls slain by magic and are favored as weapons to be used against trolls by their kin. These +1 giant bane greatclubs are oversized and difficult to use, imposing a -1 penalty on attack rolls for all non-giants who wield them. In addition to their normal magical properties, these magical clubs retain some of the essence of the spell which slew the troll from which each was made, and when striking with great force, they unleash some of that power. On a successful critical hit or coup de grace action, an attack with a troll-bone warclub overcomes regeneration as though it had inflicted acid and fire damage.
None of the troll-bone warclub’s unique abilities count as an enhancement bonus equivalent, and it is treated as a +2-equivalent weapon for the purposes of the cost of further improving its magical abilities.
Construction Requirements Cost 4,805 gp
Craft Magical Arms and Armor, acid arrow
TROLL-KIN’S CREST PRICE 3,000 gp
Slot head; CL 3rd; Weight 1 lb.
Aura faint enchantment
These decorative headdresses are made from bone and adorned with wooden spikes and bloodstained crow’s feathers, and are often seen atop the heads of troll-kin berserkers who, through sheer might, have carved a place for themselves. When worn, the troll-kin’s crest allows the wearer to use the troll-kin’s berserk racial ability once per day. If the wearer is a troll-kin, then he can use his berserk racial ability up to 3 times per day, instead.
Construction Requirements Cost 1,500 gp
Craft Wondrous Item, rage
TROLL-KIN MUSK PRICE 200 gp
Slot none; CL 1st; Weight 1 lb.
Aura faint transmutation
This clear, strong smelling solution is in truth the musk secreted by the famously foul-smelling troll-kin, which has been magically altered in order to convey more impressive effects. A single vial of troll-kin musk contains enough musk for 3 doses, which must be consumed in order to have any effect. Troll-kin musk causes the imbiber to become horribly unpalatable to everyone he meets in the next 1d4 hours, after which time the imbiber breaks into a horrible, foul-smelling sweat for a minute or two, and then the effect wears off. During the period the imbiber is affected, he suffers a -4 penalty on all Diplomacy checks and treats creatures he meets for the first time as though they had an attitude of one step worse than they normally would, up to having an attitude of unfriendly. Additionally, the imbiber’s form becomes quite unsightly, appearing as the worst version of himself, which makes him hard to miss and imposes a -2 penalty on Disguise checks. Troll-kin musk also has the curious side effect of making the imbiber resistant to spells and effects of the charm subschool, granting a +1 bonus on saving throws against such spells and effects. Troll-kin musk distilled in this way is itself odorless to all those except creatures of the giant subtype, and thus detecting a dose of troll-kin musk placed in food or drink requires a DC 20 Perception check from all creatures, except for those of the giant subtype, who notice the substance immediately without need of a skill check.
Construction Requirements Cost 100 gp
Craft Wondrous Item, disguise self