Magic and mirrors go hand-in-hand and have often been objects of great fascination. Today we will feature three new magic mirrors at varying price points for your enjoyment. Be warned, however, that while magic mirrors are objects of great power and wonder, they are also known to be incredibly dangerous and to hold doom for the unwary.
MIRROR OF PROTECTION PRICE 60,000 gpSlot none; CL 5th; Weight 40 lbs.
This bright, diamond-shaped full body mirror is constructed of silver, and its highly reflective surface seems to invite attention. Once gazed upon, the looker can speak a command word in order to command his reflection to remain ever-present in the mirror. Once he does, he seals some of his essence in the mirror of protection, which allows him to deflect some damage that he would suffer to his reflection. So long as the user remains within 100 feet of the mirror, any damage he sustains is divided evenly between himself and his reflection, which has hit points equal to the user’s maximum hit points at the time the command word was spoken. Whenever the user restores hit points, if he is within 100 feet of the mirror, a like number of hit points are restored to the reflection. However, the reflection is destroyed when its hit points are reduced to 0. If the reflection is destroyed, the mirror of protection temporarily loses its magic and becomes a normal mirror which cannot be used again until one full week has passed. The mirror of protection itself can also be attacked and is no more durable than an ordinary mirror. If the mirror is destroyed, the user may be outright slain, as he must succeed on a Fortitude save (DC 20) or suffer 200 points of damage (regardless of the distance between him and the mirror of protection). Even if he succeeds on this Fortitude save, the user suffers 5d6 points of damage.Construction Requirements Cost 30,000 gp
Craft Wondrous Item, shield other
MIRROR OF TRAVEL PRICE 90,000 gpSlot none; CL 13th; Weight 40 lbs.
This full body mirror has a frame made of an unidentifiable, bright crimson metal that never rusts or corrodes. While these mirrors appear in all ways to be fully mundane, those who know their secrets can paint a special sigil in their own blood upon the glass to transform the mirror into a portal into the realm beyond the mirror. A creature can freely pass into or out of the mirror realm for 1 minute after the sigil is painted, after which the blood fades and the mirror returns to its normal state. This ability can be activated from either the plane of origin or the mirror realm.
The mirror realm on the other side of a mirror of travel is an exact reflection of the plane on which the mirror of travel was placed, except that it is almost completely devoid of living creatures (including creatures with a semblance of life or animation, such as undead or constructs), save for the creatures which have passed into the mirror realm through a mirror of travel, characters imprisoned by a mirror of life trapping (though these are confined within the trappings of those magical mirrors), and the spirits and demons which have been trapped in mirrors over time. Time in the mirror realm passes at the same rate as it does in the plane from which the mirror realm was entered. Objects in the mirror realm that are a reflection of objects on other planes cannot be removed from the mirror realm. Additionally, attended objects on other planes that would otherwise be reflected in the mirror realm do not appear in the mirror realm. (Travelers who enter and leave the mirror realm through the mirror of travel are able to keep possession of any items they brought into the mirror realm from their plane of origin.) Artifacts are truly unique items and can exist only in one plane, and thus are never found in the mirror realm unless brought there.
Characters in the mirror realm are generally free to wander about in safety, barring environmental hazards; however, every hour they remain within the mirror realm, there is a 1% chance that they encounter an outsider with 15 or more Hit Dice. Should the mirror of travel by which the traveler entered be broken on the plane from which they entered, the corresponding mirror in the mirror realm is also broken, and the traveler must find another mirror by which to escape the mirror realm.Construction Requirements Cost 45,000 gp
Craft Wondrous Item, planeshift
MIRROR OF VANITY PRICE 54,000 gpSlot none; CL 9th; Weight 1 lbs.
This ivory-handled mirror is laden with fine jewels, in accordance with the accustomed value of rare stones in the land in which it was acquired. These mirrors have the power to reflect the user as other than he is and make his real form like that which is viewed in the mirror. The mirror may not show what the user wishes, however, and he must make a Charisma check whenever he looks into the mirror. If the result of the check is less than 15, the user is revealed as a hideous and degenerate version of himself, causing him to gain 2 temporary negative levels (a successful DC 16 Fortitude save will remove these negative levels after 24 hours). A result of 16 or higher reveals the user as beautiful and resplendent, granting him a +4 bonus on Charisma-based skill checks for 24 hours. A result of 20 or higher allows the user to additionally view himself however he likes and change his shape as though by the spell polymorph for 24 hours.Construction Requirements Cost 27,000 gp
Craft Wondrous Item, polymorph