Rock Polish

June 18th, 2015

Alex Riggs

Magic Market Archive

                Rock and Roll and Pathfinder: great combination, or the greatest combination? Heavy metal power ballads may not be what anyone had in mind when the bard class was created, but there’s no question that it makes for a pretty cool image. And if you’re playing a casual, laid-back game, and the group is amenable, why not go all the way with your rockin’ bard or skald? Today’s magic items add a little bit of glam to the world of bardic music, and allow you to take your rock-a-bard to the next level.


AXE OF MUSICIANS                       PRICE 82,320 gp

Slot —; CL 9th; Weight 12 lbs.
Aura moderate evocation

                These +3 flaming keen thundering adamantine greataxes are powerful weapons in any hands, but in the hands of an accomplished musician, they are truly inspiring. Though they are fully-functional greataxes, various additions allow them to serve as several different instruments. Strings run down the length of the handle, and the inside of the blade is hollow, allowing it to function as a string instrument. Several keys also run the length of the handle, and, if a small gem near the base of the blade is depressed, these keys produce musical notes as well. Finally, the entire length of the handle has been hollowed out, and can serve as a wind instrument. While normally having all of these competing instruments within a weapon would produce incredibly poor sound, part of the magic of the weapon corrects for this and causes the weapon to produce beautiful sound.

                Additionally, the wielder adds the weapon’s enhancement bonus on all Perform (keyboard instruments), Perform (percussion instruments), Perform (string instruments) and Perform (wind instruments) checks that he makes, and he can make such checks while wielding the weapon, without needing an additional free hand to do so.

                Further, the wielder can attempt to use his performance to create powerful harmonics within the weapon that make it even more effective at combatting his foes. As a standard action, he can make a Perform (keyboard instruments), Perform (percussion instruments), Perform (string instruments) or Perform (wind instruments) check. For every 5 points by which the result of the check exceeds 10, the weapon deals 1 additional point of sonic damage with each successful hit. This benefit lasts for 1 minute.

                Some of an axe of musicians’ unique abilities count as an enhancement bonus equivalent, and it is treated as a +7-equivalent weapon for the purposes of the cost of further improving its magical abilities.

Construction Requirements       Cost 42,820 gp

Craft Magic Arms and Armor, flame blade, flame strike, or fireball, and keen edge, and blindness/deafness, and shout


LEATHER BREECHES OF THE DIVA                       PRICE 1,200 gp

Slot body; CL 1st; Weight 3 lbs.
Aura faint enchantment

                When worn during a performance, these black, tight-fitting leather pants have a profound effect on creatures that are susceptible to whatever charm the wearer might possess. Whenever the wearer uses the fascinate, suggestion, or mass suggestion bardic performance, the saving throw DC increases by +2 for any creatures that are normally inclined to be attracted to creatures of the wearer’s race and gender. Additionally, creatures that fail their saving throw have their attitude towards the wearer permanently increased by one step.

Construction Requirements       Cost 600 gp

Craft Wondrous Item, charm person


WAND OF NOISE EXTENSION                  PRICE 3,000 gp

Slot —; CL 5th; Weight 3 lbs.
Aura faint divination

                This short, rather thick black wand has a metal sphere mounted on one end. As long as it is held, the range of any bardic performances or raging songs that the wielder may perform is doubled (so, a bardic performance that can normally affect creatures up to 30 feet away can affect them up to 60 feet away instead, while one that can affect creatures up to 90 feet away can affect them up to 180 feet away, etc.). Additionally, whenever the wielder casts a spell or uses a class feature or other ability to deal sonic damage to a creature, he can activate the wand of noise extension as a swift action to increase that sonic damage by 1.

Construction Requirements       Cost 1,500 gp

Craft Wondrous Item, clairaudience/clairvoyance