As a player, armor just isn’t something I spend a lot of gold on. After the +5 enhancement bonus, I tend to divert any funds I would have spent on armor to other items which boost AC, saves, and ability scores. The reason for this, of course, is a lack of flashy, super expensive, very-end-of-the-game specific armors. Well, after today, you won’t ever have this problem! These extremely high-end pieces of equipment are like the Lamborghinis of protective gear, super showy and over the top in ways that make the mature among us groan and roll their eyes, while the little kids in each of us shout for joy. Think I might be overhyping? Then just take a look for yourself.
ARMOR OF THE ACROBAT PRICE 120,160 gp
Slot none; CL 1st; Weight 15 lbs.
Aura faint transmutation
This suit of ultra-thin red and yellow armor feels light as air. Not only does this fine armor allow the wearer to move unhampered, it actually enhances his ability to leap, balance, and tumble.
A suit of armor of the acrobat functions as a suit of +5 leather armor, and additionally allows its wearer to apply his full Dexterity bonus to his AC and has a number of powers relating to movement. The wearer of a suit of armor of the acrobat gains a +20-foot enhancement bonus to his movement speed, and this bonus is doubled while he is running. Further, the wearer of this armor gains a +30 competence bonus to Acrobatics skill checks, and the distance he can jump in a round is not limited by his total movement speed. Finally, the wearer only uses a single move action to make a single jump, regardless of the distance jumped.
None of an armor of the acrobat’s unique abilities count as an enhancement bonus equivalent, and it is treated as a +5-equivalent armor for the purposes of the cost of further improving its magical abilities.Construction Requirements Cost 60,160 gp
Craft Magic Arms and Armor, jump
MAIL OF MIDNIGHT PRICE 180,300 gp
Slot none; CL 7th; Weight 40 lbs.
Aura moderate illusion
This blue-black chainmail magically alters its form to fit closely about the user, covering him in tiny, breathable, black chain links from head to toe, completely obscuring his body. Donning a suit of mail of midnight only requires the user to touch it and speak a command word. Once donned, wicked barbs appear from the armor, giving it a cruel appearance. To remove a suit of mail of midnight, the wearer need only speak a second command word, and it removes itself.
This dread suit of +5 heavy fortification chainmail is darker than the blackest night and grows to absolute lightlessness in areas of darkness, rendering the user impossible to see. While in areas of darkness, the wearer of a suit of mail of midnight is affected as though by the spell greater invisibility, except that the effect cannot be removed by invisibility purge or seen with a see invisibility spell. Additionally, the wearer of a suit of mail of midnight can see perfectly in all forms of darkness, including magical darkness. Finally, once per day, while in an area of dim light or darkness, the wearer of a suit of mail of midnight can cast the spell deeper darkness (with an effective caster level of 20).
None of a mail of midnight’s unique abilities count as an enhancement bonus equivalent, and it is treated as a +10-equivalent armor for the purposes of the cost of further improving its magical abilities.Construction Requirements Cost 90,300 gp
Craft Magic Arms and Armor, greater invisibility
SHINING PLATE OF THE GODS PRICE 214,150 gp
Slot none; CL 17th; Weight 50 lbs.
Aura strong universal
This gleaming armor is as old as the world itself, created by a unified celestial order for a future chosen champion and then hidden away. Some legends claim that many of these suits of armor exist in hidden corners of the world in order to protect the interests of heaven, or even to outfit a divine army against some unknown threat. Made of bright metal and styled in ancient fashion to appear as the body of demigod, this holy suit of armor made from interlocking steel plates is among the most effective protections available.
While a shining plate of the gods always functions as a suit of +5 full plate, it is further enhanced by heavenly magic to protect the user from danger. It provides a further +5 inherent bonus to AC and grants a +5 sacred (or profane) bonus on all saving throws. Finally, the wearer of this armor never suffers ill effects from an effect when he succeeds on a saving throw.
None of a shining plate of the gods’ unique abilities count as an enhancement bonus equivalent, and it is treated as a +5-equivalent armor for the purposes of the cost of further improving its magical abilities.Construction Requirements Cost 107,900 gp
Craft Magic Arms and Armor, miracle