Occultist Objects

August 13th, 2015

Alex Riggs

Magic Market Archive

                Today is the end of Occultist Week here at Necromancers of the Northwest, and it seems appropriate that we end the week with a look at some magic items that are occultist-themed, since occultists are all about the magic inherent in various items. Each of these magic items interacts with an occultist’s abilities in some way or another (the circle breaker is a bit more roundabout in doing so). Enjoy!


CIRCLE BREAKER          PRICE 950 gp

Slot —; CL 5th; Weight 3 lbs.
Aura faint abjuration

                These objects, sometimes referred to as binder’s bane, especially on the outer planes, resemble long ropes apparently woven from silvery strands, which are just long enough to mark the perimeter of a circle with a 10-foot radius, and they serve as a potential escape for creatures trapped within a magic circle spell. In order to use it, the circle breaker must be laid along the inside border of a magic circle effect, tied into a loop, and then lit on fire. The silvery rope will slowly burn in both directions, leaving a ring of soot just inside of the ring marking the circle’s barrier. The circle breaker takes roughly 10 minutes to burn completely. Once it does, there is a blinding flash of silvery light, and the user must make a caster level check (1d20 + the circle breaker’s caster level, DC equal to the magic circle’s caster level + 5). If the check succeeds, the magic circle is dispelled, as though with dispel magic, and the user is free to leave.

Construction Requirements       Cost 475 gp

Craft Wondrous Item, dispel magic


INSPIRATIONAL IMPLEMENT                  PRICE 8,000 gp

Slot —; CL 9th; Weight varies
Aura moderate varies

                An inspirational implement can come in nearly any form or shape, as any object that can serve as an occultist’s implement can be made into one of these magic items. A small spark of magic is embedded within the item, awakening its inner potential and making it easier to use as an implement. Each inspirational implement is associated with a single school of magic, as well as with 7 different spells of that school of magic, which can be found on the occultist spell list (one of each spell level, from 0th to 6th). When in the possession of an occultist, or another character with the implements class feature, the occultist is able to use the inspirational implement as an implement of the appropriate school of magic, even if he has not separately learned to use implements of that school of magic. This also grants him knowledge of the spells associated with the inspirational implement.

                Because of the arcane and psychic energies that an inspirational implement uses, they tend to interfere with one another. A character with two or more inspirational implements in his possession is unable to make use of any of them. The inspirational implement’s aura is of the same school that the implement is associated with.

Construction Requirements       Cost 4,000 gp

Craft Wondrous Item, crafter must be an occultist who knows how to use implements of the chosen school of magic.


READING GLOVES         PRICE 2,400 gp

Slot hands; CL 2nd; Weight 2 lbs.
Aura faint divination

                These gloves are often made of white or black silk, and extend almost all the way to the wearer’s elbow, although nearly any type of glove can be made into a reading glove. So named for their ability to help their wearer to “read” objects for magical and occult significance, a pair of reading gloves allows the wearer to use the object reading class feature of the occultist, up to 3 times per day. Unlike that ability, however, the chance of detecting a cursed object is always 5%, regardless of the caster level of the item, and the wearer can learn a piece of information about the object’s last wearer as long as the item was used in the last 7 days, rather than the normal amount of time.

                If the wearer is an occultist, these gloves function somewhat differently. Instead of the above benefits, whenever the wearer uses his object reading class feature for the first time on a given object, he can choose one of the following benefits:

  • He learns one additional piece of information about the object’s history, or the last person to use the object.
  • He can specify what type of information he wants to learn about the object’s history or the last person to use the object (for example, he could choose to learn whether a knife was used in any famous killings, or specify that he wanted to know what the last wielder looked like, rather than learning other information about the last user. The GM is the final arbiter of what sorts of information is and is not appropriate for this ability).
  • He has a 10% chance of identifying whether or not the item is cursed, and, if so, the nature of the curse.
Construction Requirements       Cost 1,200 gp

Craft Wondrous Item, identify, crafter must be an occultist of 2nd level or higher