Who likes fashion more than me? Well… most people, but I know I would have a far greater appreciation for apparel if it came loaded up with magical power. That’s what this week’s new magical offerings bring to the table: fine garments of extreme power for the discerning (and filthy rich) adventurer.
CLOAK OF PHASING PRICE 150,000 gp
Slot body; CL 17th; Weight 1 lb.
Aura strong transmutation
This beautiful silvery cloak is embroidered with countless patterns of fine scrollwork in numerous styles and materials, giving the cloak a subtle and complicated appearance. Though the materials resemble silk or velvet from a distance, close examination reveals the material to be far too strong to be either.
These magic cloaks allow the wearer to be unseen, as he moves partially out of reality. As a swift action, the wearer can think a command word which causes him to phase out of reality. This has the effect of rendering the wearer invisible, as though by the spell greater invisibility, and making him incorporeal for a short time. The cloak’s magic functions for up to 10 minutes each day, which needs not be spent consecutively, but which must be spent in 1-minute increments.Construction Requirements Cost 75,000 gp
Craft Wondrous Item, shapechange
GLOVES OF GOLD PRICE 45,000 gp
Slot hands; CL 9th; Weight —
Aura moderate conjuration
This legendary pair of gloves appears to be made from solid gold, but is in fact very lustrous golden-colored silk. The gloves are cool to the touch and provide maximum flexibility, while being surprisingly tough. Though they carry extremely potent charms, these gloves were created by a powerful wizard for his convenience, rather than for any powerful effect.
Upon command, up to 25 times per day, the wearer of a pair of gloves of gold can produce up to 10 gp worth of gold coins. While these gold coins normally last indefinitely, if kept within 100 feet of the gloves for more than 24 hours, they disappear as their magic is reabsorbed into the gloves. Additionally, the wearer of a pair of these gloves can store any golden or mostly golden object he encounters in a special dimension tied to the gloves. Storing an object in this way requires touching the object with the gloves and a standard action. Attended objects and objects weighing more than 10,000 lbs. cannot be transported in this way. Retrieving the objects similarly requires a standard action and places the returned item in the user’s hands, (unless it is too large, in which case it appears in an adjacent square).Construction Requirements Cost 22,500 gp
Craft Wondrous Item, greater creation
HAT OF MENTAL SHIELDING PRICE 80,000 gp
Slot body; CL 9th; Weight —
Aura moderate divination
This fine wide-brimmed purple felt hat is considered by some to be high fashion, while others believe them to be far too garish for public display. Typically, hats of this kind are so rare as to only be worn by royalty, and only on rare occasion.
These hats protect the wearer from unwanted mental influence, shielding his mind from intrusion. The wearer is rendered immune to all charm effects and may choose to tune out telepathy if he so pleases. Additionally, his thoughts cannot be read through any means while wearing the hat, and attempts to magically discern the wearer’s intentions or the truth of his words automatically fail. Finally, the wearer gains a +4 competence bonus on all saving throws made to resist compulsion effects and spells of the scrying subschool.Construction Requirements Cost 40,000 gp
Craft Wondrous Item, detect scrying
SUIT OF THE SHADOWS PRICE 100,000 gp
Slot body; CL 11th; Weight 4 lbs.
Aura moderate conjuration
This exquisite black suit comes in both men’s and women’s styles. The suit morphs when donned, becoming perfectly tailored to the wearer’s form and adapting subtly to accommodate the fashions of whatever region the wearer is in. The suit is also exceedingly comfortable in both warm and cool environments.
These fine suits are actually crafted from the very fabric of the Plane of Shadow and grant their wearers numerous powers when in areas of dim light. While in an area of dim light, the wearer gains DR 5/— and 20% miss chance. Additionally, while in an area of dim light the wearer may use shadow walk as a spell-like ability once per day.
If the wearer of a suit of the shadows is a shadowdancer, the miss chance granted by the suit of the shadows is increased to 50% and the damage reduction granted by the suit stacks with any damage reduction granted by the shadowdancer class.Construction Requirements Cost 50,000 gp
Craft Wondrous Item, shadow walk