As we finish up Nyth Week, we delve deep into their personal vaults to bring you some sacred treasures to allow your characters a chance to exert their mental muscles over dreams, become masters on the Astral Plane, or otherwise manipulate the thoughts of others. These great items are inspired by the new nyth race and allow characters of any race a chance to get their hands on some of what makes the nyths unique, but these items are good for nyths as well.
ASTRAL MASTERY AMULET PRICE 175,000 gp
Slot neck; CL 17th; Weight 1 lb.
Aura strong necromancy
Forged wholly out of a single band of liquid quicksilver, this necklace is imbued with the essence of the Astral Plane by the finest of nyth smiths. When placed around the wearer’s neck, the amulet awakens the wearer’s latent psychic potential, allowing him to draw upon the very fabric of the Astral Plane for power.
A creature wearing this amulet may enter the Astral Plane bodily, as though with the spell astral projection, except that his physical body, as well as those of up to 6 creatures touching the wearer, are moved to the Astral Plane, rather than simply their consciousness. The magic of the amulet also allows creatures transported in this way to exist comfortably on the Astral Plane, allowing them to breathe normally and to move about in any direction as though they had a fly speed equal to their land speed, with perfect maneuverability while on the Astral Plane. Entering the Astral Plane with this amulet is a standard action, and the wearer can return himself and his companions to the Material Plane from the Astral Plane as another standard action, appearing in the same place he was in when he activated the amulet’s ability.
While on the Astral Plane, the wearer of this amulet gains a +2 bonus to all mental ability scores and gains DR 10/silver. A creature wearing this amulet while on the Astral Plane can enter mindscapes and similar pocket dimensions he comes across, and may leave a mindscape as a standard action.Construction Requirements Cost 87,500 gp
Craft Wondrous Item, astral projection
DREAM CASKET PRICE 200,000 gp
Slot none; CL 15th; Weight 100 lbs.
Aura strong enchantment
Apparently made of glass, these unusual caskets serve as vessels to preserve and imprison sleepers. Originally developed by the nyths to preserve the bodies and minds of their greatest leaders, these caskets soon became popular as prisons for their most horrible enemies, and, controversially, as ways to trap those having extremely interesting dreams.
Any unconscious creature placed within the dream casket is placed into a state of nearly suspended animation, preventing any harm from coming to the victim so long as he remains inside, allowing him to exist indefinitely without need of food and water and without aging. It is impossible to harm the victim’s body while imprisoned within the dream casket, though if the casket is destroyed, the creature can be harmed as normal. While in the dream casket, the victim’s mind still lives, and he continues to dream and think while trapped within the dream casket. This always results in the creation of a permanent mindscape on the Astral Plane, which can be entered by a creature touching the casket and speaking a command word. A creature who enters the mindscape in this way can exit the mindscape by speaking a second command word. Spells and effects which attack a creature’s mind function normally on a creature within a dream casket.Construction Requirements Cost 100,000 gp
Craft Wondrous Item, binding
NYTH THOUGHT WEB PRICE 170,000 gp
Slot head; CL 9th; Weight 1 lb.
Aura moderate varied
Created by a wicked nyth sorcerer, these hideous iron crowns come with 10 quicksilver spikes which can be implanted into a helpless creature. While the process is time-consuming, requiring 1 full minute of uninterrupted work, implanting a spike is painless and leaves no trace on the target. The wearer of this crown can focus on any of the creatures with a quicksilver spike inserted into them, allowing him to listen to the thoughts of the target creature. If he chooses, the wearer can send a mental message to the target as though he was speaking to her telepathically. Finally, once per day as a standard action, the wearer can attempt to take mental possession of the target, controlling her as though with the spell possession. The target is entitled to a DC 17 Will save to resist this effect. If the wearer is a psychic spellcaster, the DC for this save is equal to 10 + 1/2 the wearer’s caster level + the wearer’s primarily spellcasting ability score modifier, instead.Construction Requirements Cost 85,000 gp
Craft Wondrous Item, possession, telepathic bond