Mesmerist Week, a weeklong celebration of one of the finest classes in Occult Adventures, is about to come to a conclusion. Today’s selection of new magic items will feature a powerful charm for mesmerists looking to maximize their power, a shield against mental domination, and something to help the non-mesmerists gain a little bit of hypnotic power of their own.
HELM OF HYPNOTIC COMBAT PRICE 140,000 gp
Slot head; CL 5th; Weight 1 lb.
Aura faint enchantment
This extravagant helm of black leather features a large white coin marked with a red spiral placed in the center. Normally inert, when the wearer begins activating the helm’s magic, the coin rotates and emits a low-pitched hum, though neither of these effects is strictly tied to the operation of the helm, which is effective even against the deaf and blind.
The wearer of this helm can attempt to exert hypnotic influence over another creature with an Intelligence score of 3 or higher. As a standard action, the wearer can attempt to slowly hypnotize a character within 30 feet. Each round the wearer focuses on the target, the target suffers a cumulative -1 penalty on Will saves. The wearer must continue to spend a standard action focusing on the target each round, or the penalty ceases. At any time, as a standard action, the wearer can attempt to psychically control the target as though with the spell suggestion, unless the target succeeds on a Will save (DC 10 + the wearer’s Charisma modifier).Construction Requirements Cost 70,000 gp
Craft Wondrous Item, suggestion
MASTER’S COIN CHARM PRICE 150,000 gp
Slot neck; CL 17th; Weight —
Aura strong enchantment
This pure gold coin appears ordinary to those lacking psychic power, but to those who possess the third eye, it is obvious the coin is anything but. When viewed by a character capable of casting psychic spells, the amulet appears to glow with violently shifting lights which confuse and bewilder, and the coin’s normally plain face is revealed to be an unblinking eye.
This incredibly powerful charm is a great boon to those who would rule the minds of other creatures. The saving throw DCs of all compulsion spells the wearer casts are increased by +1; this bonus increases to +2 if the compulsion effect was created by a psychic spell. Additionally, any spell of the charm school has its duration increased by 50%; if the spell was a psychic spell, then its duration is doubled instead. Finally, if the wearer is a mesmerist, he may enthrall up to 2 characters with his rule minds ability.Construction Requirements Cost 75,000 gp
Craft Wondrous Item, dominate monster
SHIELD OF THE MIND MIRROR PRICE 100,170 gp
Slot shield; CL 15th; Weight 15 lbs.
Aura strong abjuration
This silver-plated shield is emblazoned with various runes of a protective nature around a gilded humanoid face, which protrudes slightly forward from the shield’s silvery surface. The face’s normally calm expression twists to alertness and rage when within 30 feet of a character who can cast psychic spells.
These +5 heavy steel shields are specially enchanted to defend against attacks of the mind. The bearer of this shield gains spell resistance 25 against mind-affecting spells. This spell resistance is increased by 5 against mind-affecting spells cast by psychic spellcasters. Additionally, when the bearer of a shield of the mind mirror successfully resists a spell with the spell resistance granted by a shield of the mind mirror, he may choose to hold that spell in the shield. If he does, the spell remains stored in the shield until the next time the bearer makes a shield bash attack, at which time the target of the shield bash is immediately subject to the spell stored in this way. The caster level and saving throw DC for this spell are equal to the caster level and saving throw DC of the original spell. A shield of the mind mirror can only store one spell at a time in this way, and attempting to store a second spell causes the first one to be expended harmlessly.Construction Requirements Cost 50,170 gp
Craft Magic Arms and Armor, mind blank