Let’s talk armor and elements. Generally speaking, the element of earth has a serious corner on the armor market, with most armors being made out of metal, rock, or other minerals. But what if you could build your armor out of something else, like super-hot solid fire, form-fitting flowing water, or sacred winds that keep you safe from harm? Well, wonder no more—just enjoy.
DIRTMAIL PRICE 9,250 gp
Slot armor; CL 17th Weight 25 lbs.
Aura strong transmutation
This suit of hideous armor appears to be made of dry, loose dirt, and fits over the wearer’s head like a mail shirt. The armor is tough without being rigid, and is generally as effective as a shirt of steel links.
This su1it of magical armor functions as a suit of +1 chain shirt, except that it also allows the wearer several dirt-related powers. First, the wearer ignores difficult terrain caused by sand, mud, rubble, or magically altered earth. Additionally, whenever the wearer is reduced to 0 or fewer hit points, he is placed into a state of suspended animation, as temporal stasis, and buried at a depth of 5 feet. The wearer exits this state when he is returned to the surface. The wearer can be dug up by other characters; otherwise, after 1 minute, the wearer is magically transported back to the surface.
Craft Magic Arms and Armor, suspended animation
FIRE PLATE PRICE 36,650 gp
Slot armor; CL 13th Weight 5 lbs.
Aura moderate evocation
This fantastic suit of plate mail is made of solid fire which burns hot on the outside, but remains cool and comfortable for the wearer. The flame is super hard, stronger than steel, and gives off heat which can damage those that get too close.
In addition to functioning as +2 full plate, fire plate armor burns super-hot, damaging those that touch the armor. Whenever a creature ends his turn next to the wearer, he suffers 1d6 points of fire damage. Additionally, whenever a creature adjacent to the wearer deals damage to her with a natural weapon or a manufactured weapon, he suffers 1d6 points of fire damage. A command word, spoken as a standard action, can suppress or resume these effects. A suit of fire plate cannot be sundered, and immediately repairs itself after any strike made against it.
Craft Magic Arms and Armor, fire shield
WATER SKINS PRICE 35,170 gp
Slot armor; CL 9th Weight 15 lbs.
Aura moderate transmutation
This suit of armor is made entirely of magically animated water, which forms a suit around the wearer. While the armor is completely opaque and covers the wearer from head to toe like a second skin, it neither impairs the wearer’s ability to speak or breath or hampers his ability to see.
This magical suit of armor functions as a suit of +2 leather armor, with several extra benefits. First, the wearer can breathe water and move and fight underwater completely unimpeded, gaining a swim speed equal to his land speed and allowing the wearer to fight underwater as though he were affected by freedom of movement. Additionally, once per day the wearer can transform into living water; this functions like the spell elemental body II, except that the wearer can only transform into a water elemental, and he can squeeze through any space which isn’t watertight while so transformed. The transformation lasts for 1 minute.
Craft Magic Arms and Armor, elemental body II
WIND CHAINMAIL PRICE 50,250 gp
Slot armor; CL 3rd Weight — lbs.
Aura faint evocation
This suit of magical armor is almost completely invisible and weightless, but uses magical winds which stop attacks and redirect arrows. The armor functionally works like a suit of chainmail, but owing to its invisibility, one typically wears a mesh undercoat to protect modesty.
This magical armor functions like a suit of +2 chainmail, except that it is completely weightless and has no armor check penalty or arcane spell failure; for this reason, it is considered light armor. The armor additionally causes 10% of incoming ranged attacks to simply miss the wearer of the armor. Finally, once per day, as a swift action, the wearer of the armor can cause the winds to intensify, causing the first ranged attack made against the wearer each round to be fired back at the attacker. If this happens, the attack made against the wielder is redirected at the attacker, with a -5 penalty on the attack roll. This intense wind lasts for 1 minute.
Craft Magic Arms and Armor, gust of wind