History, folklore, and modern media are all full of examples of magical fountains. In the Pathfinder Roleplaying Game, and its predecessors, magic fountains are generally found in dungeons, and far from portable, which is, of course, understandable. But what if, after seeing some of these magical water sources in the bad guy’s lair, you decided you wanted some of your own? Seems reasonable. Today’s Magic Market features three magic fountains you can use to class up your character’s base of operations, in a handy range of prices.
FONT OF VISIONS PRICE 20,000 gp
Slot —; CL 7th; Weight 300 lbs.
Aura moderate divination
These fountains are often made of marble, and always have crystal-clear water, regardless of where they are kept. Once per day, a font of visions can be used to cast scry as a spell-like ability (DC 16), and anyone using it as the pool of water required to cast a scry spell on their own does not need to provide the normal costly focus for the scry spell. Further, when used as the focus for a scry spell (whether with the font’s special ability or simply by casting it normally), the caster can use analyze auraOA through the sensor with a 100% chance of success.
Additionally, the first time each week that a character drinks from the font of visions, that character receives a vision of a moment of relative importance to that character which is likely to occur within the next week. The vision lasts up to one minute, and its exact nature is determined by the GM. It is possible, but rare, for such visions to be out of context, or otherwise misleading, and due to the ever-changing nature of the future, it is always possible that the vision will not occur at all, but all visions shown in this way are likely to occur, at least as of the time that the vision is shown.
Craft Wondrous Item, analyze aura (OA), augury, scrying
HEALING FONT PRICE 54,000 gp
Slot —; CL 7th; Weight 500 lbs.
Aura moderate conjuration
These large fountains could easily be described as pools, and are large enough to accommodate up to two Medium creatures at a time, or one Large creature (although not comfortably). The fountain’s waters have remarkable healing powers: the first time each day that a creature drinks from the fountain, he heals 4d8+7 points of damage. Additionally, for each hour that a creature spends bathing in the fountain, he heals 1 hit point per Hit Dice, and recovers 1 point of ability score damage. A fatigued character that spends one hour bathing in the fountain is also cured of fatigue.Construction Requirements Cost 27,000 gp
Craft Wondrous Item, cure critical wounds, lesser restoration
FOUNTAIN OF YOUTH PRICE 132,000 gp
Slot —; CL 13th; Weight 200 lbs.
Aura strong transmutation
These fountains take a variety of forms, but are almost always ostentatious and gaudy affairs, typically made of pure gold—or at least gold-plated—and bearing statues and engravings of cherub-like angels frolicking and playing in the fountain. The first five people each day who drink from the fountain (a standard action) are affected as though by the spell greater age resistance. Additionally, affected creatures do not age that day, meaning that a creature who drinks from the fountain in this fashion every day effectively ceases aging for as long as she continues to do so, possibly extending her lifespan well beyond her maximum age. Water removed from the fountain and consumed later does not bestow any particular benefit.Construction Requirements Cost 66,000 gp
Craft Wondrous Item, greater age resistance (UM)