Mountain Week rolls on, and as a guy who has been to a handful of mountains in my time, I can speak from experience that there are plenty of mountain-based gift shops, ranger stations, and ski lodges, all of which sell things from collectable doohickeys to useful survival gear like thermal blankets and cozy boots. The point is that, for a place that is so remote and so close to the glory of nature, there sure is a lot to buy in the mountains. These experiences may have shaped a little about today’s Magic Market, which features some handy-dandy stuff for your character’s next march up these vaunted and wondrous terrain features.
GLOVES OF THE GLACIAL PEAK PRICE 30,000 gp
Slot hands; CL 15th; Weight —
Aura strong evocation
These comfortable and warm gloves were designed for mountaineers scaling the heights of snowcapped mountains. They bear enchantments that allow those undertaking such endeavors to be protected from the dangers that dwell in those remote reaches of ice and snow.
The wearer of a pair of gloves of the glacial peak gains a +5 competence bonus on all Climb checks, and can climb sheets of ice with ease, allowing him to traverse such surfaces as though under the effects of a spider climb spell. Additionally, a character who wears these gloves can gather snow and imbue it with magical power, allowing him to throw snowballs with lethal force. Characters with these gloves are considered to be proficient with snowballs as thrown weapons. As a standard action, a character wearing these gloves can gather snow and throw it as a ranged touch attack that deals 5d6 points of cold damage on a successful hit. If the snow was gathered on a mountain, then the snowball deals 7d6 points of cold damage on a successful hit, instead. There must be snow at hand in order for the wearer to make a snowball.
Craft Magic Arms and Armor, spider climb, polar ray
HAT OF THE HIGH MOUNTAIN PRICE 10,000 gp
Slot armor; CL 1st; Weight —
Aura faint abjuration
These enchanted hats come in a wide number of styles, though close fitting woolen caps and short brimmed felt hats tend to be the most popular. Each bears a similar enchantment protecting those that climb to great altitudes from the cold, thin air, and strong winds that are prone to haunt such reaches.
The wearer of one of these hats is protected against cold weather as though she were benefiting from an endure elements spell. Additionally, the wearer of a hat of the high mountain ignores the effects of winds of 50 miles per hour or less. Finally, the wearer ignores the effects of altitude zones while in mountainous terrain. For more information on altitude zones and other environmental hazards, see the Pathfinder Roleplaying Game Core Rulebook.
Craft Wondrous Item, endure elements
SKIS OF THE MOUNTAIN CLIMBER PRICE 45,200 gp
Slot feet; CL 5th; Weight 20 lbs.
Aura faint transmutation
Created by a ski enthusiast who very much disliked mountain climbing, these enchanted skis are a little short for a man of average height, but fit comfortably and seem to weigh nothing when worn, causing the wearer to forget about their presence until needed. Because of their useful enchantment, these skis are also popular among enthusiasts who would rather not deal with the clunky issues of wearing skis.
The skis of the mountain climber allow the user to move swiftly along snowy or icy surfaces of varying inclines without ever having to lift their feet. The wearer can spend a swift action each round to cause the skis propel him forward at a rate of 40 feet per round. The skis can go up or down slopes, though they cannot be used to scale wholly vertical planes.
Craft Wondrous Item, haste, spider climb