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Market on the Move

March 15th, 2016

Alex Riggs

Magic Market Archive

It's Transportation Week, and so naturally we have a selection of exotic and exciting ways for your PCs to get around. Whether it's by land, sea, or air, we've got you covered, so sit back and enjoy the ride.

 

DAGGER OF RIFT CUTTING                       PRICE 82,302 gp
Slot
none; CL 17th; Weight 2 lbs.
Aura strong conjuration

These +2 daggers have incredibly razor-thin blades, and are able to slice through the very fabric of reality, creating gateways from one plane of existence to another. Once per day, as a full-round action, the wielder of a dagger of rift cutting can use it to slice a 5-foot-diameter portal in the air. This functions as the planar travel version of the gate spell, except that the exact location on the destination plane that the gate opens into is based on the wielder's familiarity with the intended destination, as the spell teleport.
Additionally, whenever a dagger of rift cutting is used to confirm a critical hit against a creature, its wielder can choose to plunge the dagger directly into the creature's heart, forcing the creature to succeed on a DC 20 Will save or be transported to a plane of the wielder's choice as though with the spell plane shift. If the dagger of rift cutting is used in this way, the wielder must succeed on a DC 20 Reflex save or the dagger is transported along with the victim.
None of a dagger of rift cutting'sunique abilities count as an enhancement bonus equivalent, and it is treated as a +2-equivalent weapon for the purposes of the cost of further improving its magical abilities.

Construction Requirements       Cost 41,302 gp

Craft Magic Arms and Armor, gate

 

HOVER SHIELD                               PRICE 16,580 gp
Slot shield; CL 5th; Weight 15 lbs.
Aura faint transmutation

These +3 tower shields are exceptionally light, seeming almost to support themselves when held, reducing the armor check penalty they impose to –2, and their arcane spell failure chance to 15%. Their most prized feature, however, is the fact that when laid face-down on the ground and stood upon, the wielder can speak a command word and cause the shield to lift itself up off the ground, allowing the wielder to hover. This effectively grants the wielder a fly speed of 40 feet with good maneuverability. While using the shield in this way, the wielder gains its shield bonus to AC against attacks made from creatures that are below it, but not against creatures above it or at the same height. A hover shield can be made to hover in this way for 5 minutes per day, which need not be spent consecutively, but must be spent in 1-minute increments. If the hover shield is still being used in this way when this time has expired, it slowly lowers the wielder to the ground, as the spell feather fall.
None of a hover shield's unique abilities count as an enhancement bonus equivalent, and it is treated as a +3-equivalent shield for the purposes of the cost of further improving its magical abilities.

Construction Requirements       Cost 8,430 gp

Craft Magic Arms and Armor, feather fall, fly

 

JET STREAM ARMOR                     PRICE 38,925 gp
Slot armor; CL 3rd; Weight 20 lbs.
Aura faint conjuration

These dark blue suits of +5 slick studded leather armor use barracuda scales and shark teeth for their studs, and always seem to be coated in a thin layer of saltwater, no matter how long it has been since they were submerged. As a move action, the wearer of a suit of jet stream armor can command it to expel concentrated air from special panels on the armor's feet and back. When out of the water, this accomplishes nothing, but in the water, it propels the wearer forward in a straight line at a rate of 40 feet per round. The jets continue until stopped with another command word, moving the wearer forward 40 feet at the beginning of his turn each round automatically, without him needing to take any action. Each time he is moved in this way, as an immediate action, the wearer can attempt a DC 15 Swim check to make a turn of up to 90 degrees at any point during this movement, but otherwise the jet stream armor moves him in a straight line. If this movement causes the wearer to collide with an obstacle, both the wearer and the obstacle suffer 1d6 points of damage, and the wearer's movement stops.
None of a jet stream armor's unique abilities count as an enhancement bonus equivalent, and it is treated as a +5-equivalent suit of armor for the purposes of the cost of further improving its magical abilities.

Construction Requirements       Cost 19,550 gp

Craft Magic Arms and Armor, slipstreamAPG