Punch Your Ticket

June 28th, 2017

Josh Zaback

Magic Market Archive

                Let’s be honest: sometimes you just want to punch somebody or something. While it may not always be the most effective means of combat, there’s rarely a form of attack quite so satisfying as when you get to just punch the crap out of imaginary bad guys So go ahead—grab some of these pugilist-inspired pummeling devices and go to town in a safe and (relatively) healthy expression of awesome fury.


KATAR OF CLOBBERING            PRICE 4,302 gp
Slot none; CL 1st; Weight 1 lb.
Aura faint divination

 These fine punching daggers have unusually squared off heads and are blocky and heavy, rather than thin and sharp. Despite these apparent design flawsm these daggers deliver exceptionally powerful blows.

In addition to functioning as a +1 punching dagger, a katar of clobbering becomes a powerful weapon in the hands of a character with the Improved Unarmed Strike feat. Such a character deals an additional amount of nonlethal damage equal to her unarmed strike damage with her first successful attack each turn. She does not apply her Strength bonus to this additional damage. This bonus nonlethal damage is multiplied in the case of a critical hit.

Some of a katar of clobbering’s unique abilities count as an enhancement bonus equivalent, and it is treated as a +2-equivalent weapon for the purposes of the cost of further improving its magical abilities.               

Construction Requirements       Cost 2,302 gp

Craft Magical Arms and Armor, creator must have Improved Unarmed strike as a feat, true strike


Slot hands; CL 5th; Weight 1 lb.
Aura faint transmutation

 These gorgeous leather gloves are a deep burgundy and are perfectly broken in, regardless of their history. Each features fine embroidery, which shifts to suit the wearer’s own nickname for his fists, should he have one, or to provide him with one of a dozen or so pre-built choices included with the enchantment.

So long as the wearer’s hands are unoccupied, he can make one additional unarmed strike each round whenever he makes an unarmed strike. This additional unarmed strike is made at his highest base attack bonus and is granted whether or not the wearer makes a full attack. This additional attack stacks with those granted by haste or similar effects. Additionally, the wearer gains the Improved Unarmed Strike feat as a bonus feat while he wears the gloves, and his unarmed strikes deal 1d8 points of damage on a successful hit. A monk or brawler wearing these gloves instead deals damage with his unarmed strikes as though he were one size category larger than he actually is. Finally, whenever the wearer of these gloves confirms a critical hit with an unarmed strike, the target must succeed on a Fortitude save (DC = 10 + 1/2 the wearer’s Hit Dice + the wearer’s Strength or Dexterity modifier) or be stunned for 1 round; even on a successful save, the target is instead staggered for 1 round.

Construction Requirements       Cost 75,000 gp

Craft Wondrous Item, haste


Slot shield; CL 3rd; Weight 15 lbs.
Aura faint transmutation

Made from extraordinarily heavy materials, usually an iron lead alloy, these imposing round shields come emblazoned with the image of a clenched fist. Though heavy, the shields are balanced to allow them to be easily used for bashing and athletic combat.

In addition to functioning as a +2 bashing heavy steel shield, a smashing shield stores power from successful unarmed strikes made by the wielder. For each successful unarmed strike the wielder of a smashing shield makes in a given round, all shield bash attacks made that round with the smashing shield gain a +1 bonus to attack and a +2 bonus to damage.

None of a smashing shield’s unique abilities count as an enhancement bonus equivalent, and it is treated as a +3-equivalent shieldfor the purposes of the cost of further improving its magical abilities.

Construction Requirements       Cost 15,170 gp

Craft Magical Arms and Armor, bull’s strength