Solar Sundries

July 19th, 2017

Josh Zaback

Magic Market Archive

                When I think of the sun, the first thing I think of is going outside to enjoy the weather. Often this requires specialized equipment for outdoor adventurers, such as a mountain bike, hydration pack, and a good pair of hiking boots. For your average fantasy adventurer, however, their outdoor excursions tend to be a little more dangerous, and so they might want some outdoor gear to suit a more dynamic lifestyle. To that end, I am happy to present you with three new items that draw their power from the sun.


BOOTS OF DAY WALKING                       PRICE 3,000 gp
Slot feet; CL 1st; Weight 1 lb.
Aura faint transmutation

These fine leather boots are usually light brown in color and are exceedingly comfortable, making walking for long periods quite easy. The boots themselves feature small, hand-tooled sunbursts on the sides, which glow with a bright radiance in direct sunlight, leaving little doubt as to their magical nature.

These boots grant the wearer a +10-foot enhancement bonus to his movement speed while he is outside during the day. This bonus is doubled while the wearer is in direct sunlight, not obscured by clouds, trees, or similar impediments. Finally, while outside during the day, the wearer gains a +8 bonus on Constitution checks made to make a forced march.

Construction Requirements                               Cost 1,500 gp

Craft Wondrous Item, expeditious retreat


LANTERN OF SUN’S LIGHT                     PRICE 1,200 gp
none; CL 5th; Weight 1 lb.
Aura faint evocation

These bullseye lanterns are favorites of spelunkers and mountaineers who travel great distances to enter the world’s dark places. Magically endowed to use the sun’s own light to illuminate the dark, these lanterns never require oil, and, indeed, have no place to hold it.

While the lantern is closed and outside during the day, it absorbs sunlight, which can be used later. For every minute the lantern is closed and exposed to sunlight, it gains 1 charge. The lantern can have up to 10 charges at a time. While the lantern is open, it projects bright light that counts as sunlight for the purposes of creatures which are affected by sunlight. When the lantern is opened, it loses 1 charge and can produce light for 1 hour. For every additional hour the lantern remains open, another charge is lost. When the lantern has no charges remaining, it does not function.

Construction Requirements                                Cost 600 gp

Craft Wondrous Item, daylight

Slot shoulders; CL 15th; Weight 1 lb.
Aura strong evocation

These shimmering cloaks are made from gold thread woven with the hair of angels by monks who worked exclusively in the full light of the sun at summer solstice. Resplendent and decadent, each of these robes is made exclusively for a champion of goodness, virtue, and honesty, and each bears hallmarks and monograms exclusive to the owner.

While outside during the day, the wearer of one of these cloaks gains a +7 resistance bonus on all saving throws. Additionally, up to three times per day, the wearer of one of these cloaks can draw upon its magic in order to create a burst of bright sunlight in a 60-foot-radius spread centered on himself. All characters other than the wearer within the radius must succeed on a Reflex save (DC 22) or be blinded for 1 hour; undead creatures within the area must additionally succeed on a Will save (DC 22) or become panicked for 1d4 rounds. While outside in direct sunlight, these saving throw DC increase by an amount equal to the wearer’s Charisma modifier (minimum 0).

Construction Requirements                             Cost 62,500 gp

Craft Wondrous Item, sunburst