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High Quality Hybrids

October 11th, 2017

Josh Zaback

Magic Market Archive

It's Hybrid Week, and while you might be expecting some fuel-efficient wagons, instead we have a great selection of items that double as other items. These great hybrid pieces of gar will allow you to maximize your efficiency and get the most out of your item slots. Enjoy these composite wonders as you get the best of both worlds over and over again.

 

CROSSPICK                                          PRICE 30,308 gp
Slot —; CL 1st; Weight 6 lbs.
Aura faint transmutation

These heavy iron picks have complicated mechanical shafts featuring cranks, gears, and a large iron bowstring that can be readily deployed. The ultimate in versatile weaponry, these weapons were first pioneered by warrior miners to ward off a variety of subterranean threats.

In addition to functioning as a +2 heavy pick, a crosspick has a x5 critical multiplier, rather than the usual x4. Additionally, as a full-round action, the crosspick can be reconfigured by manipulating the gears and handles in order to become a magical heavy crossbow. The reconfigured crosspick functions like a +2 heavy crossbow, except that it has a x3 critical multiplier. A second full-round action can covert the crosspick back into a heavy pick.

Some of the crosspick’s unique abilities count as an enhancement bonus equivalent, and it is treated as a +4-equivalent weapon for the purposes of the cost of further improving its magical abilities. Enhancements applied to the crosspick function in either configuration.

Construction Requirements                            Cost 15,308 gp

Craft Magic Arms and Armor, gravity bow

 

OMNISTEED                                         PRICE 63,000 gp
Slot —; CL 5th; Weight 1,200 lbs.
Aura faint transmutation

These gorgeous works of clockwork and arcana resemble handsome ponies made from copper and bronze plates, with exposed whirling gears and pumping pistons. Each has a comfortable saddle built into the back of the steed, making for smooth rides.

The omnisteed is a clockwork construction with statistic identical to a heavy horse, except it also has construct traits and DR 15/adamantine. The omnisteed can be ridden just like a normal heavy horse for up to 12 hours each day, after which the horse needs to recharge its mechanical energies. In addition to its normal functions, a special lever on the horse can be pulled to create a bubble of fresh air and transform the horse’s legs into fins, granting the rider water breathing and granting the omnisteed a swim speed of 20 feet. This function can be used at will, but lasts only for 1 hour before it needs to be recharged,                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              a process that requires 10 minutes. Finally, a second lever on the omnisteed allows it to fly as though affected by the fly spell for up to 10 minutes each day, which need not be consecutive, but must be spent in 1-minute increments.

Construction Requirements                            Cost 31,500 gp

Craft Wondrous Item, mount, fly, water breathing

 

SPINED ARMOR                                         PRICE 90,250 gp
Slot —; CL 5th Weight 25 lbs.
Aura faint transmutation

These suits of indigo chain shirt feature a number of small hooked spines, which appear to be made from seashells, but possess far greater hardness and sharpness. The spines seem alive, despite their clearly inorganic nature.

In addition to functioning as a suit of +5 chain shirt, a suit of spined armor is covered in sharp spines, which can either be hardened or sharpened with a command word. When hardened, the spines become hard as marble, providing a +2 natural armor bonus to AC. When sharpened, the spikes function as +2 armor spikes. Finally, a third command word can be used to partially harden and partially sharpen the spikes; if this command word is used, the spikes function as armor spikes with no enhancement bonus to attack and damage, and provide a +1 natural armor bonus to AC.

Some of a spined armor’s unique abilities count as an enhancement bonus equivalent, and it is treated as a +7-equivalent armor for the purposes of the cost of further improving its magical abilities. This armor can gain weapon enhancement special abilities, which apply only to the armor spikes produced by the armor. Any such enhancements whose cost is expressed as an enhancement bonus-equivalent count towards the total enhancement bonus of the armor, and use the price of armor to calculate their price.

Construction Requirements                                   Cost 45,250 gp

Craft Magic Arms and Armor, barkskin, spike growth