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The Behemoth

April 28th, 2010

Justin Holloway

Masters and Minions Archive

              Welcome to this week’s Masters and Minions. This week’s encounter showcases an enhanced The Behemoth golem armor from Into the Armory. This encounter is approximately CR 14.
               The PCs receive a message via a sending spell; in this message they are challenged to a duel by a man claiming to be Mauro, a famous gnome artificer. Mauro recently completed making The Behemoth golem armor, the first, in fact, of a large order of the armors for a powerful nation to the north. Mauro explains that he wants to test its strength and possibly refine his design before he continues constructing the rest of the order. If they accept his challenge, he promises them 10,000 gp, and if they can defeat his creation he awards them an additional 20,000 gp.
Mauro instructs his pilots to do their best not to kill any of the PCs.


The Behemoth (piloted by five 10th-level gnome experts)

CR 14

XP 38,400
N Huge construct
Init +4 Senses low-light vision; Perception +14
 DEFENSE
AC 24, touch 8, flat-footed 22 (+16 armor, -2 size)
hp 100 [each pilot has 65hp (10d8+20)]
Fort +3, Ref +3, Will +8
Defensive Abilities hardness 24; Immune Construct Traits, Object Immunities; Resistance acid 10, sonic 10
 OFFENSE
Speed 40 ft. (cannot move more than twice its movement in any given round)
Melee bite +17 (2d8+12), 2 slam +17 (2d6+12), tail slap +12 (2d8+7)
Space 15 ft.; Reach 15 ft.
Special Attacks breath weapon (30-ft. cone, 8d6 fire damage, Reflex DC 21 for half, usable every 1d4+1 rounds) (Cost: 2 charges)
Spell-Like Abilities (CL 10)
At will—searing light (Cost: 1 charge)
 STATISTICS
Str 28*, Dex 10*, Con –*, Int 17, Wis 8, Cha 12
Base Atk +7 CMB +18 CMD 28
Feats Craft Magic Arms and Armor, Golem Armor Proficiency (Behemoth), Improved Initiative, Iron Will, Master Craftsman [Profession (engineer)]
Skills Appraise +16, Bluff +14, Craft (armorsmithing) +16, Craft (weaponsmithing) +16, Diplomacy +14, Knowledge (engineering) +16, Perception +14, Profession (engineer) +16, Sense Motive +12, Use Magic Device +14; Racial Modifiers +2 Perception, +2 Profession (engineer)
Languages Common, Dwarven, Elven, Gnome, and Sylvan
SQ
power charges (20)
*The Behemoth’s physical ability scores.
The pilots physical ability scores are: Str 10, Dex 14, Con 15