Hello everyone, and welcome to another exciting Obscure Arcana, where we bring you new magic spells each week. This week is Conjuration Week, so, as you might have guessed, we’ll be looking at some new conjuration spells today. As always, enjoy.
This powerful spell summons a second aspect of your eidolon, creating a creature which is in all ways identical to your eidolon, except that it has only half your eidolon’s current hit points. While the effect of this spell could theoretically be maintained indefinitely by concentration, every round you concentrate on the spell, both your eidolon and the summoned eidolon suffer damage equal to twice your caster level. This damage is difficult to heal and cannot be undone by magical means unless the caster succeeds on a DC 25 caster level check.
This spell calls to your hand a magical dagger made from an unidentifiable metal that seems to shimmer like quicksilver. The dagger deals 1 damage per 2 caster levels you possess, rounded down (minimum 1), plus your Strength modifier, and overcomes damage reduction over magic.
With this spell you can call on genie to serve you. While the genie to be called can be of any type, his total Hit Dice cannot exceed half your caster level. The genie serves your verbal commands to the letter, and will do his best to follow the spirit of your commands, for the spell’s duration. By casting permanency at a cost of 5,000 gp, you may keep the genie you summoned on the plane you summoned it to indefinitely; however, any compulsion to follow your commands ceases when major servitor’s duration ends. Even though the genie is under no compulsion to serve your desires or even to remain with you when major servitor’s duration expires, the creature can still be bribed, coerced, persuaded, or magically enslaved, as any other genie could be.
With this spell you can call a mephit to serve you. The mephit to be called can be of any type and will serve you to the best of its ability for the duration of the spell, obeying all of your verbal commands to the letter. By casting permanency at a cost of 5,000 gp, you may keep the mephit you summoned on the plane you summoned it to indefinitely; however, any compulsion to follow your commands ceases when minor servitor’s duration ends. Even though the mephit is under no compulsion to serve your desires or even to remain with you when minor servitor’s duration expires, the creature can still be bribed, coerced, persuaded, or magically enslaved, as any other mephit could be.
This spell summons a single elder elemental, whose type is chosen at random, who serves you for 1d6 rounds before returning to its home plane. This ability otherwise functions like the spell summon monster 1.
This spell summons a single marilith to serve you for 1d4 rounds before returning to its home plane. This spell otherwise functions like summon monster I.
This spell creates a nightmare which serves you for one round before departing to its home plane. This nightmare cannot make attacks, but can use its smoke ability and spell-like abilities. This ability otherwise functions like the spell summon monster I.
By means of this spell, you call into being 3d10 supernatural hounds, which serve your will for the duration of the spell. These hounds resemble ordinary riding dogs in all respects, except that each has an Intelligence score of 9 and can speak Common. Additionally, whenever you cast one of the following spells on one of the supernatural riding dogs created by this spell, it affects all of them: endure elements, fly, gaseous form, invisibility, telepathic bond,and water walking.