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Friendly Spells

November 28th, 2013

Joshua Zaback

Obscure Arcana Archive

            Spellcasters are among the most powerful characters in the game. They have access to incredible suites of abilities which can level cities, rend souls, and call lightning from the thin air. However, spellcasters seem oddly short on, well, nice things to do. I don’t know about you, but if I had limitless amounts of magical power, I wouldn’t want to be using it to burn everything to a crisp (well, at least not all the time); I would want to use it to make the world a better place.

            For whatever reason, the Pathfinder game doesn’t really support spells for us nice guys, and even when they do, spells like heroes’ feast tend to be somewhat lacking when compared to spells for the power-crazed, maniacal madmen available at the same level. This article aims to change all that with some new spells designed to allow you to be…nice.

 

GLORIOUS MEAL
School transmutation; Level bard 6, cleric 6, inquisitor 6
Casting Time 10 minutes; see text
Components V, S, DF, M (a lavish banquet costing 100 gp)
Range close (25 ft. + 5 ft./2 levels)
Effect feast for one creature
Duration 1 hour and 1 hour/level; see text
Saving Throw none; Spell Resistance no

            You imbue a lavish tray of food for a single living creature with great magical properties, causing characters who consume it to be cured of harmful ailments and filled with great fortitude and grace for the spell’s duration. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Upon finishing the feast, the creature that consumed it is immediately cured of any poisons or diseases he is suffering from, as well as the fatigued, exhausted, sickened, and nauseated conditions. Additionally, he receives a new saving throw against any curses he is currently being affected by. Further, for 1 hour per caster level you possess, the target receives a +2 resistance bonus on all saving throws and a +4 bonus on all skill and ability checks. Finally, for the same duration, the target is immune to fear effects and may roll saving throws to resist poisons, diseases, and curses twice, taking the better result.

            You can prepare multiple feasts to be consumed at the same time, allowing you to cast this spell as many times as you are able in the same time it would require you to cast the spell once. You must still pay the material component cost for each separate feast prepared this way.

 

THROUGH THE NIGHT
School enchantment; Level bard 2, cleric 3, druid 3, sorcerer/wizard 3
Casting Time 1 standard action
Components V, S, M/DF (a handful of tea leaves)
Range touch
Target one creature
Duration 24 hours
Saving Throw Will negates (harmless); Spell Resistance yes

            With a shout of power and a rush of magic, you wipe away fatigue and exhaustion, allowing the target to proceed in comfort without rest. For the spell’s duration, the target does not need to sleep or rest, and is rendered immune to fatigue and exhaustion, as well as to nonlethal damage caused by a forced march. While under the effects of the spell, the target can still rest to recover hit points and ability damage, as normal, though doing so only requires 4 hours of relaxed meditation (allowing for a full day’s bed rest in half the time). He may still only rest in this fashion once each day.

 

UNENCUMBRANCE
School transmutation; Level bard 1, cleric 2, druid 2, sorcerer/wizard 3
Casting Time 1 standard action
Components V, S, M/DF (a live crab)
Range close (25 ft. + 5 ft./2 levels)
Target one creature/level
Duration 10 min./level
Saving Throw Fortitude negates (harmless); Spell Resistance yes

            With a gesture, intense burdens are lifted from the target, allowing him to act with grace and poise even while heavily laden down. For the spell’s duration, the target’s armor check penalty is reduced to 0, as is any skill check penalty he is incurring as a result of being encumbered. Further, the target’s movement speed is unaffected by any armor he is wearing or the weight of anything he may be carrying.