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Occultist Spells

August 12th, 2015

Joshua Zaback

Obscure Arcana Archive

                It’s Occultist Week here at Necromancers of the Northwest, a weeklong celebration of the new occultist class featured in Occult Adventures. Though the occultist is a spellcaster, his spell selection is extremely limited and hyper-focused on iconic spells belonging to one of the major schools of magic. The following spells, on the other hand, are meant to represent the spirit of the occultist in a broader sense. Go ahead and take a look!

 
OCCULT SEALING
School abjuration; Level cleric/oracle 3, druid 3, inquisitor 3, occultist 3, paladin 4, shaman 3, witch 3
Casting Time 1 standard action
Components V, S, M (human blood)
Range touch
Target creature or object touched
Duration 1 day/level
Saving Throw Will negates; Spell Resistance no

                You inscribe a secret symbol in human blood upon a creature or object, sealing away a possessing entity and rendering it temporarily powerless. The target must either be an intelligent item, or a creature or object possessed by another entity. If cast upon an intelligent item, this spell causes the item to lose all magical properties, senses, and communication abilities gained by being an intelligent item, and its ego score is effectively reduced to 0. If cast upon a creature or object under possession, the possessing entity is effectively suppressed, being unable to act but remaining trapped within the target for the spell’s duration. A creature possessing another creature by means of a magic jar spell or similar ability may attempt a new Will save when the spell or ability ends in order to return to his own body.

 

OTHERWORLDLY TRANSFORMATION
School transmutation; Level alchemist 6, magus 6, occultist 6, psychic 6, sorcerer/wizard 6, witch 6
Casting Time 1 standard action                                                                                        
Components V, S, M (aberration blood)
Range personal
Target you
Duration 1 round/level
Saving Throw Will negates; Spell Resistance no

                For the spells duration, you become completely impervious to nonmagical weapons and suffer only half damage from magical and energy attacks (including magical weapons). You also gain a +8 bonus to each of your physical ability scores, and may make an additional attack each round at your highest base attack bonus. While under the effects of this spell, you lose control of your actions to murderous otherworldly forces, and each round must do your best to kill the nearest living creature. A successful Will save allows you to refrain from attacking any creature that round.

 
SECRET FROM BEYOND
School divination; Level bard 5, inquisitor 5, mesmerist 5, occultist 5, psychic 6
Casting Time 1 standard action
Components V, S, M (human blood)
Range touch
Target creature or object touched
Duration instantaneous
Saving Throw Will negates; Spell Resistance no

                By touching a creature or object and appealing to otherworldly forces, you can attempt to learn about the creature or object. This spell functions similarly to the spell legend lore, except that the target need not be legendary and the information provided is overwhelming. You become stunned for one round after using this ability, and the knowledge leaves your mind after 24 hours. The target creature or object may attempt a Will save to prevent you from learning anything about it.