Hello  everyone, and welcome to vampire month [editor’s note: I was joking, guys.  There’s really no vampire month. You can quit that now].  It being  vampire month, I feel that it's only right to make sure you all have some  vampire-related adventure hooks and plot ideas to work with, so this week’s Grave  Plots is designed to accomplish just that.   Below are three vampire-themed hooks to get your game going as well as  some suggestions for how to develop those hooks into various scenarios  involving blood sucking undead. Of course, this column is really only here to  give you some ideas to work with and you should remember that ultimately what  your adventure looks like is up to you—I  wouldn't have it any other way.  I hope  you enjoy this week’s Grave Plots and wish you all the best in your  DMing endeavors.
          
          
          1) The  Hunter
               For some  time now, the town of Edendale  has been plagued by a particularly elusive vampire called Elena Rowan, and they  have finally decided to deal with the problem by hiring a notable vampire  hunter by the name of Edmund Crag. However, even the great vampire hunter seems  unable to find the elusive vampire and has decided to enlist the aid of the PCs.  Where you go from here is up to you; perhaps  their investigation leads the PCs to Elena's hideout where they confront the  fearsome undead head-on, or perhaps there never was an Elena Rowan and all the  town’s troubles are the fault of a gang of thieves who invented the vampire  stories to cover up their crimes, or perhaps it was all the work of Edmund Crag  looking to stir up a little business.   Maybe Crag is working with Elena to lure the PCs into a trap as revenge  for some past adventure.  Maybe you want  to approach the adventure from another angle: instead you could have Elena hire  the PCs to protect her from Edmund Crag, who she believes is closing in on  her.  She may try to convince the PCs  she's a good vampire who would never hurt anyone and that she should be allowed  to live, or she could approach the PCs first and ask them to protect her from a  dangerous assassin who has decided she will be his next target.
  
          2) The  Scholar
               Damin Preacher,  a scholar of some renown, has hired the PCs to acquire for him a rare tome  located in an ancient ruin rumored to be occupied by dangerous monsters and  devious traps.  Unknown to the PCs is the  fact that Damin follows the Sanguine Path, a dark discipline that teaches its  followers the dark secrets of vampirism, and the tome he requested contains the  secret of the terrible ritual he needs to continue his descent into evil. This  one could play out in a number of ways: perhaps after a dungeon crawl, the PCs  just grab the book and return it to Damin Preacher, no questions asked. Perhaps  they read the tome and decide to destroy the book so that no one may ever  follow the dark path described therein, or maybe after reading the book they  decide they want that power for themselves and so set out to discover more  about the Sanguine Path. Or perhaps after studying the text, they confront  Damin about just what kind of research he's doing and try to put a stop to his  evil plan to become a vampire.  Perhaps  they encounter another, more adventure inclined vampire disciple who is after  the same text, and attempts to steal it from the PCs either by attempting to  earn their trust and absconding with it in the night or by attacking them and  attempting to take it from their corpses. 
3) The Tomb
               The PCs  have been defeated by a vampire and turned against their will into his undead  minions. They awaken in their master’s tomb to find his influence suddenly gone  and their free will restored.  How this  happened and where you go from here is up to up you. 
Perhaps  their master, off somewhere far away, was slain by a vampire hunter and the PCs  decide to pick up where they left off in life—only this time by nightfall.  Perhaps they decide to pick up where their  master left off instead, spreading terror throughout the world. 
Perhaps  their master fell within the tomb and now a group of heroic adventurers is  kicking down the door in order to slay the master’s spawn. This hook is  primarily designed as a way tokick start your vampire campaign or to pick up  the pieces in a campaign where the PCs fell to a vampire.