August 3rd, 2010
          
Hello everyone, and welcome back to yet another exciting Grave Plots, where we bring you new adventure ideas and plot hooks. This week we will be looking at adventures with a couple of fascinating and often overlooked monsters as the center of attention. Specifically, we will be dealing with a pair of dragon-like creatures who are not true dragons, or in the second case not even dragons at all. I hope you enjoy the following scenarios.
Pseudodragon
          
            Apart from  making an occasional appearance as an improved familiar, the pseudodragon  probably doesn’t often make it into your games.   After all, they’re pretty wimpy, and usually there simply isn’t call for  a wimpy dragon creature; even for those occasions when you would want a wimpy  dragon, usually a wyrmling will suffice.   The adventure that follows is designed to shine a little light on the  often shuffled away pseudodragon, maybe even giving him a chance to wreak a  little revenge on the true dragons who force him out of the spotlight.
Rion’s Revenge
          
            As the PCs are about to enter  the Great Eastern Forest (or substitute a campaign-specific forest region),  they are greeted by a group of assorted forest dwellers, including no less than  4 centaurs, a pair of surly ettercaps who look uncomfortable, a host of woodland  animals, and a gorgeous nymph.  The  nymph, apparently the group’s leader, steps forward to make introductions.  She introduces herself as Nessalla, acting  leader of Rion’s army, and asks, ever so sweetly, if the PCs would be willing  to help her with a problem, offering a suitably tempting reward (possibly a  magic reward, if your players are the type to ask nosy questions like where  woodland creatures would get such rich treasure) for their services.  If the PCs accept or inquire about the  details of Nessalla’s problem, she begins to explain the situation.
      
Seven months ago an evil group of green dragons moved into the forest, displacing many of the forest’s natural inhabitants and preying on travelers and forest dwellers alike. For months their tyranny went unopposed, until one day an unlikely hero raised a rebellion against them: Rion, a pseudodragon whose family had lived in the forest for over 100 generations. Following the death of his mate, Iera, at the hands of a pair of young green dragons, Rion vowed revenge and began to organize a resistance. Over the past few months his army has conducted daring guerilla raids against the green dragons. Rion and his followers struck many blows against the dragons until yesterday, when, while covering the army’s retreat, Rion stayed behind to fight with Nyrthaxil, a particularly vicious adult green dragon. During the battle Rion was captured and taken to Nyrthaxil’s lair, deep in the forest. Nessalla’s pixie scouts report that Rion is still alive and being tormented by Nyrthaxil in his lair; unfortunately, though, Rion was the only one within the resistance who stood a chance in combat against a creature like Nyrthaxil and so the others have no hope of rescuing him on their own.
            However, Nessalla  believes that with the PCs’ help the resistance fighters could regain their  leader.
  She offers  to guide them to Nyrthaxil’s lair and to reward them handsomely if they will  help rescue Rion.  The trip to  Nyrthaxil’s lair is rather uneventful, as Nessalla knows all the hidden routes  in woods to avoid trouble.  Roll only  once for any random encounters (or plan just one encounter, maybe with an injured  unicorn or a green dragon scout) even though the journey should take a few  hours.  
      
            When the PCs  and Nessalla arrive at Nyrthaxil’s lair (a cave in one of the forest’s swampier  areas), they find Nyrthaxil and his mate, also an adult green dragon, prepared  for their arrival.  They fight fiercely  against the PCs, aided by a pair of pixie scouts the dragons strong-armed into  serving them when Rion’s army had become a serious threat.  If at any time the PCs seem to be winning  against the dragons, the pixies quickly betray their former masters and join  the PCs’ side.  After the battle they  offer their apologies to Nessalla, explaining that Rion’s capture was all their  fault; if they hadn’t reported the rebels’ locations to Nyrthaxil, none of this  would have happened.  After begging for  forgiveness, the pixies sign up to join Rion’s cause.  
      
            Rion  himself can be found near the back of the cave: past a trap-infested tunnel (if  the pixies are with Nessalla and the PCs they warn them about the traps and  help them circumvent them), and trapped in a golden cage just a little too  small for the tiny dragon, nestled atop Nyrthaxil’s treasure horde.  Rion is glad to see Nessalla and the PCs,  telepathically thanking them for the rescue.   Once freed Rion flies enthusiastically around the room a few times,  telepathically explaining, “I needed that,” before settling down.  He makes quick introductions with the PCs and  the pixies before asking for their help once more.  He explains that the PCs are, of course,  under no obligation to help him, and that he would understand if they wanted to  just get on their way, but promises to reward them if they would lend him their  aid again.  
      
            If the PCs  agree to help him again, Rion explains that while he was imprisoned, he  overheard the dragons discussing a plan to attack the nearby human settlement  of Rev’pal.  They plan to strike when  Irvan, Lord of Rev’pal, leaves with a sizable number of the town’s knights for  a trip to the capitol, scheduled to occur in the next few days.  If Rion can convince Irvan to help him set a  trap for the dragons, then they can deliver a decisive blow against the  draconic invaders.  Unfortunately, Rion  believes that the lord will not listen to him, a lowly pseudodragon, and would  like the PCs’ help in securing his aid. 
      
            The lord of  Rev’pal is willing to hear the PCs out but will need some strong convincing to  agree to postpone his trip.  Provided  they convince him of the danger, Irvan insists that the PCs stay to help defeat  the dragons when they come.  Following an  epic struggle containing many dragons, descending on a town they thought to be poorly defended, Rion and Nessalla thank the PCs for all their help,  deliver the promised rewards, and offer them their help if should they ever  need anything in the future.  
      
Behir
            Chances are,  if you own a monster manual or pathfinder bestiary, you have passed by the behir  before, maybe even looked briefly at its entry, and decided for whatever reason  not to use one, except maybe as a filler monster.  Well, I’m here to tell you that the behir has  a lot of interesting features which makes him a fun combat encounter, but in  addition, this monster has a lot of personality.  Moderate intelligence, territorial and  animalistic instincts, and a fierce, yet unexplained, hatred of dragonkind all  make the behir first-class adventure material, and yet they always seem to take  a back seat to more well known and generally accepted monsters.  Well, no longer! What follows is a short adventure  idea where the mighty behir is finally the center of attention.
          
      The Lord of the Sandy Hills
            The town of Morach near the Sandy  Hills (or substitute your campaign-specific desert region) recently received a  warning from the government of Nezumar (a city-state across the sandy hills)  that trade across the Sandy Hills may be in jeopardy, as a terrifying,  serpentine, dragon-like monster has attacked several of their caravans attempting  to cross the desert.  So far no one has  been seriously injured, except for a handful of guards foolish enough to attack  the beast.  Since Morach relies on trade  with Nezumar for all their economic needs, the news that trade from that far-off  city might be in trouble is highly disconcerting, and the municipal government  has hired the PCs to deal with the monster.
      
            In the  Sandy Hills (a hot desert) the PCs have to fight  numerous forms of desert life fleeing the new apex predator in town.  After fighting through a horde of random  beasts (if you’re feeling a little pro-behir you could include a couple of blue  dragons), they reach a sheer rock outcropping with a crude cave carved into the  limestone.  The cave contains the corpses  of a pair of large blue dragons, a good deal of gold and silver treasures, and  a massive battle-scarred behir (advanced, and giant template + further advancement  as necessary).  The behir looks long and  hard at the PCs before addressing them in draconic, asking why they have  invaded his territory.  If the PCs move  to threaten the behir or else don’t speak draconic, then a simple fight will  likely end this adventure as the PCs match might with the fearsome beast.  If the PCs do decide to talk with the behir,  then he explains he has moved into the Sandy Hills region from a neighboring  desert territory in which an ancient brass dragon decided to make his  home.  Since the behir will not coexist  with the dragon, and he couldn’t hope to defeat him, he fled to claim a new  territory.  He is willing to make a deal  with the PCs to leave this land if they can get rid of the brass dragon.  
      
The behir gives the PCs directions and, after some more wandering in the desert (and accompanying encounters with desert monsters), they locate the ancient brass dragon. The brass dragon, Ixelthumatur, like all brass dragons, is interested in talking with the PCs – so interested, in fact, that it will take considerable patience and fortitude to hold any kind of conversation with the beast. He is more than willing to make some kind of arrangement to give the behir (whom he was unaware of) his desert back, provided they can find a place for him to make his lair, preferably in a place where he can be mostly left alone. The simple solution then is to have the behir and the dragon switch deserts. Ixelthumatur will even agree to protect the desert caravans in exchange for a small tribute from the nations of Nezumar and Morach.
Well, that’s it for this week’s Grave Plots. If you would like to like to suggest a topic for a future article, please send me an email. Until then, I wish you all the best in your gaming endeavors.