November 23rd, 2010
Happy Thanksgiving everyone, and welcome back to another exciting Grave Plots, where we bring you new plot hooks and adventure ideas each and every week. As you all know Thanksgiving is this Thursday (or if you’re Canadian it was over a month ago – a late happy Thanksgiving to you just the same), and so this week’s Plots will all follow a very loose Thanksgiving theme. I hope you enjoy these new Plots.
A New Colony
            As was the  case in Virginia in 1619, in this hook the celebration of a day of Thanksgiving  is mandated by legal conditions beyond the PCs’ influence.  The PCs have landed with a group of one  hundred settlers from the kingdom of Seaxe to establish a community in the untamed  land of Giana, far across the ocean from Seaxe.   Having successfully made the trans-oceanic journey and reaching the lands  granted to them by HRM Earnest, King of Seaxe’s sacred charter, the people are  ready to settle in and get to the work of establishing their new colony.  There are several formalities to get out of  the way: their expedition’s charter stipulates that upon coming to the  territory granted to them by this charter they must all swear to live by and in  accordance with HRM laws and follow his legitimate government.  Secondly, a feast must be held by the end of  the week to give thanks to the gods for a safe journey and to pay respect for  HRM’s generosity.  Given that the  colonists are tired and demoralized from the long journey, there had been much  talk of foregoing the feast; after all, the king would never know and they  might well need whatever supplies would be wasted in the feast in the coming  days.  The PCs are approached by the  expedition’s leader John Barrows, who has a plan to raise spirits and create a  sense of unity among the colonists.  
            The PCs are  to convince the colonists to celebrate the feast and to take an active role in  the governance and welfare of the new community.  The PCs will have to face down a whole host  of challenges: stubborn colonists who think what’s been decided is decided and  that’s that; outcasts and outright seditionists who stalwartly refuse to do  anything the king mandates now that they’re far away from his guards; and  desperate families concerned about saving up enough food to survive the fast-approaching  winter.  After getting the colonists on  board the PCs are left to organize the festivities themselves, with Governor  Barrows stressing that the success of this endeavor is of dire import to the  viability of this new colony.  Come  Sunday, it’s all over but the crying, and the PCs will have to stand by  whatever they managed to cobble together, creating either a grand feast and  founding a community tradition that will stand for ages, or a disaster that  will have them fleeing into the unknown wilderness, one step ahead of John  Barrows’ fury at their failure.
  
  A Dinner Invitation
            In this  hook the PCs are invited to a feast celebrating the founding of Ahenbrook by  the lovely Isabel Shalerose at her manor just outside of town.  In addition to the PCs, a number of other  public figures – the town mayor Hans Ahen and his wife Alyson; a famous  mercenary based in Ahenbrook, Heinrich Amon; Elena, a beloved bard whose poetry  is renowned the world over for her insights into the workings of the human  heart; Michael, a knight of the Order of the Black Rose and husband to Duchess Selena  Hermon, also in attendance; Tundor, a dwarven painter; and Ivan Gamble, a young  wizard of promising talent – have also made the guest list. Including Isabel and  her husband Markos, the feast is a veritable who’s who in Ahenbrook.
            The feast proceeds normally until  nightfall, when a strong wind suddenly blows open the windows and extinguishes  all the candles. A scream then pierces the darkened silence before a servant  rushes in with a lantern, revealing one of the guests face down and dead on the  table with a knife planted in his or her back.
With one of  the guests dead the other feast attendants begin to panic, heading for the  exits, shouting, and accusing one another of murder, and it soon becomes clear  that unless someone takes charge there may very well be another death.  It also soon becomes obvious that everyone  here has their own interests most at heart, and that everyone seems to have a  history with one another, the only exception being the PCs, who, as adventuring  types, have only recently become figures of public import.  As it has at this time been collectively  decided that the murderer must have been someone in the room, an investigation  must be launched to find the guilty party and bring them to justice.  The PCs’ unique objectivity, combined with  their reputation as capable individuals, quickly prompts the other guests to  nominate the PCs to head up the investigation into the events that have  occurred at the feast this night.  Of  course, this decision is not unanimous and one or more of the guests will hold  out that since the PCs might very well be guilty, they have no business heading  up the investigation.  Despite these  protests, the PCs end up in charge anyway and should begin by interviewing the  remaining guests to find out if they noticed anything, knew the victim, and  what they know of other guests.  
As the  investigation progresses it should develop organically, slowly but surely  allowing the PCs to whittle down suspects until they arrive at a conclusion and  can bringing the villain to justice for committing foul murder.  
  
  Finding a Feast
If you’re just looking for a short little adventure while you wait for your turkey dinner to finish, try this simple hook out. The PCs are tasked by the village elder, town mayor, king, or whatever you please, to go collect meat for a great feast in celebration of a productive harvest. The authority figure in question requires the following (make any substitutions you wish): 6 aurochs, 5 giant eagles, 4 dire boars, 2 wooly rhinoceroses, and of course, the main course and most sacred of all harvest dishes, the legendary behir. All of these creatures can be found in the enchanted forest just outside of the settlement, or in the cliffs and caves found therein. The game creatures should present relatively little threat to the PCs; however, getting them back to town is another thing entirely. The PCs are to send up flares after a kill so that other members of the community can come collect. Besides the game themselves the PCs will have to face down two new threats this year: a rival band of adventurers looking to poach the sacred behir for their hides and who will not think twice about attacking the PCs if they get in their way; and a new, darker force (read demon, dragon, devil, or other major baddie) that has begun to roam the enchanted forest and who hates interlopers of all kinds, especially hunters.
Ok, well, that’s all for this week. Happy Thanksgiving everyone, and until next time, I would like to wish you all the best in your gaming endeavors.