March 1st, 2011
                Hello  everyone and welcome back to another exciting Grave Plots, where we bring you new and exciting adventure hooks  and plot ideas each and every week.  This  week is Leadership Week, and so I would like to present you with a plot  highlighting one of the many different challenges you can give PCs with a mind  to be leaders in order to make that role more interesting and, ultimately, more  rewarding.
                While there  are many kinds of leaders (social, political, and military to name just a few),  today we will focus on only one kind: political leaders.  This isn’t by any stretch because those other  kinds of leaders aren’t important or that they couldn’t make for some  interesting adventurers, but rather because political leaders can encompass all  other roles, especially in the case of the kind of central despotic leaders  common to fantasy.  For those of you  interested in hearing about other kinds of leaders, fear not – I’m sure that  they will make an appearance in Grave  Plots someday soon.  
                Political Leaders
                Players  often leap at the chance to play leaders of state, trying their hand at the  game of government with the goal of creating a strong and unique culture or  even civilization in fitting with their values and ideals.  This sort of in-game leadership is perhaps  the most appealing to both players and DMs because it allows a chance for all  involved to do something normally beyond the reach of ordinary men: to create  and manage a society.  And while there  are numerous computer games designed to create this same experience, they  ultimately lack in the sort of adaptability and investment in the simulation  one can achieve with face-to-face roleplaying.   By choosing this style of plot one can, for a few hours at least, join  the ranks of great men like Sancho II of Navarre, Roger II of Sicily, and  Thomas Jefferson.  
                These plots  always focus on the PCs coming to power and the struggles of their newfound  leadership position.  The rewards are almost  always represented by tangible progress in the society for which they are governing.  In order to achieve greatest success with an  adventure of this style, it’s important to focus on the things perceived to be  most important in governance: economics, taxes and resource development,  defense and other military matters, various social factors including education  and labor. Another important factor is the people’s attitude as influenced by  perceivable factors including observable differences in the demographic makeup  of society and the presence of external threats and malcontents.  For best results you should customize your plot  to focus more heavily on the individual issues of governance that your group is  most interested in examining.  
                While  these kinds of plots clearly work best as a long string of related adventures  that take your PCs on a journey through the formation of a brave new society, it’s  important to develop this kind of story organically, leaving the resulting  consequences of the PCs’ actions to drive the future of the story.  The following sample plot could result in any  number of possible futures for the PCs depending on how they choose to address  their chief concern.        
                Sample Plot: The Isle  of Ilsis
                The PCs  have been named jointly the Lords of Ilsis, a small but strategically important  island located in a sea which divides two great empires, Briyon and Tendin.  Ilsis is a crossroads in the world,  religiously, culturally, and economically.   The people of Ilsis are a diverse group consisting of immigrants from both  empires, natives, and cultists from abroad in search of religious freedom, all of  whom had been forcibly unified by the orcish horde which occupied the island  for the past half century.  Due to its  strategic position located between the two great powers in the region Ilsis has  endured many wars for control of its borders, most recently resulting in the  extermination of every pure-blooded orc on the island by the Knights of  Ellusia, an independent group of poor knights dedicated to the destruction of  savage humanoids, an act which has been something of a sore spot for the large  half-orc minority on Ilsis.  Following  the purge the knights departed Ilsis and a council of barons who had grown  powerful during the forced unification elected the PCs to rule Ilsis in order  to both hold onto the power they had gained and avoid a brutal war to determine  which among them should lead.
                Now,  though the PCs sit on their thrones in Ilsis’s capital of Wulen, it has become  clear that they hold no real power in Ilsis.   The barons who asked them to rule, who swore fealty to them, rule their  burgs without regard for the PCs’ mandate, often treating their citizens quite  harshly and and causing social tension to be at an all-time high.  As time goes on it is becoming increasingly  clear that if the PCs can’t grab the reins of power soon, they will likely see  a number of bloody rebellions ravage their new lands and destroy any hope for a  strong, peaceful, and unified Ilsis.  
                The PCs  have a few options open for them to seize power and it’s up to them to decide  which course of action is best for their people.  Both Briyon and Tendin have offered to allow  them to join their empires, remaining the lord governors of their lands, but  with the full backing and authority of the imperial crown.  While imperial authority will surely solidify  their position in a quick and absolute fashion, with imperial backing comes  imperial law and imperial troops, and, in addition to placing certain  obligations on the PCs, imperial membership will likely increase tension  between citizens who immigrated from the opposite empire, not to mention likely  earning the ire of the rival power.   Further, membership might have a negative economic impact if the two  empires were to declare sanctions on one another or go to war.  Various churches could be approached, winning  the hearts of the people by appealing to their souls; however, these  organizations have an intense rivalry with one another and may require some  pretty steep convincing.  The barons  could be bought or extorted into working with the PCs, allowing them to rule  through the existing aristocracy, but the barons are a very byzantine group and  gaining the help of one baron will likely gain them enemies elsewhere and  advance schemes to which the PCs may be unaware.  Finally the PCs may be able to try something  else entirely, such as organizing a military campaign, led by one of their  number, while one or more PCs remain behind to cement their standing with the  populace.  
                Whatever  action the PCs take will fundamentally change the future of Ilsis, allowing the  PCs to see what impact they had on the society in their role as a governing  power.  These changes will also likely  foreshadow future events and conflicts which they will need to address in that  role.  
                Well,  that’s it for Grave Plots in  Leadership Week; until next time please allow me to wish you all the best in  your gaming endeavors.