June 21st, 2011
                Hello  everyone and welcome to another exciting Grave Plots, where we bring you  plot hooks and adventure ideas each and every week to inspire you to greater  heights.  This week is Frontier Week, a  celebration of life on well, the frontier, and the grand adventures to be had  there.  I personally have loved the idea  of frontier-based adventures ever since my first grade field trip to Pioneer  Farms.  For those of you unfamiliar with  that in particular field trip, we went up to a little recreation of a pioneer  town and learned about how pioneers got on with limited supplies (learning, for  instance, how to make candles the old-fashioned way), what kinds of houses they  would have lived in, what kinds of jobs they would have had, and what kind of  challenges they faced.  I seem to recall  a lot of other activities, but can’t really remember the specifics.  Anyway, at the time, I remember thinking how  cool it would be to get to be a pioneer and have all kinds of cool  frontier-related adventures.  Now, after  several years of running and taking part in tabletop adventures, I am shocked  to discover that in all that time I’ve never made it my business to create a  frontier-style adventure.  Lucky for me  it’s Frontier Week, and I have the opportunity to share with you the basic  framework of what I imagine to be a cool frontier adventure.
      
The Town
                For me,  the most important part of this adventure is the town.  After all, the town is what makes the  frontier so interesting: that little bit of civilization teetering on the edge  of the beautiful and deadly vast nature.   What better place to highlight frontier living than the place where  people do their frontier living?  In  addition, the frontier town will be an ideal place to set up for adventures,  provide a convenient place for the PCs rest up and buy and sell things between  adventures, as well as the perfect place to help simulate life in a frontier  village.  So, since the frontier town is  so important to my vision, it’s important that I get the PCs tied in and  connected to that element.  In this case,  I have a simple solution: I’m just going to set the PCs up as residents.  Whether they’ve lived in my town their whole  lives or whether they’ve just moved to the brave frontier, they will find  themselves an integral part of the small community.   So now all I need for my town is, well, the town.  For now, I’m going to be looking at the big  broad features of my town so that I can customize the details to best suit the  needs of whatever adventure I’m going to end up running.  After thinking it over, I ended up with this:
      
Earnestspring
                Miles  from the nearest city, and situated at very western edge of the map, is  Earnestspring.  With a population of just  over 30, Earnestspring is really more of cluster of homesteads gathered around  a small natural hot spring than a town.   A large forest clearing serves as a sort of communal farm for the  townsfolk, with coarse hempen rope serving as a makeshift fence dividing the  clearing into smaller family fields.   Animals of various kinds are kept by most everyone, either in large pens  on their property or else left to mill about the roads.  A large natural hot spring discovered 90  years ago by explorer Nathaniel Earnest (for which the town was named) serves  as a place for social gatherings as well as a popular spot to relax.  Finally, a single general store provides the  townsfolk with everything they might need that they couldn’t make for  themselves.   
      
The People
                In  order to make Earnestspring really stand out as an interesting town, I will  need to populate it with some interesting characters.  To start I have the PCs; naturally these will  be the most interesting people in town: after all, they are your story’s  heroes.  So what I need next is a cast of  entertaining NPCs who won’t overshadow the PCs.   Since I have a potentially large cast to draw on, I can start the  adventure off with some characters I think will likely be interesting, or will  be a source of future adventure, without sacrificing the ability to create more  useful custom NPCs.  After thinking about  it for a little while, these are the notable NPCs I arrived at.
      
Yvonne: The teenage daughter of Kelvon and Mari,  Earnestspring’s millers, Yvonne is a vivacious youth with a terrible crush on  one of the PCs.  Her parents constantly  tease the PC in question about her, while she actively attempts to pursuit a  romantic relationship.  
      
Haloe: Everything about Haloe sets him apart from the  rest of Earnestspring, from his deep olive skin tone to his fine clothes and  regal bearing.  Formerly a member of Prince  Trivan’s personal guard prior to his death, Haloe came to Earnestspring hoping  to escape the justice of his patron’s enemies.   While the rest of town is aware of Haloe’s checkered past, none have yet  to be made aware of the 10,000-gold piece bounty on his head.
      
Derik: The son of Gerard, the proprietor of the  general store, Derik is a constant menace to everyone in town.  Constantly undertaking cruel pranks and  tricks, nearly everyone has had their flocks turned loose or their chairs fall  apart at the hands of the youth.  While  no one has suffered any real harm from the trickster’s pranks, many people  believe that it will be only a matter of time before someone is seriously hurt.
      
Braden: A simple farmer elected to the seat of town  justice, Braden decides all legal matters in Earnestspring.  While Braden is generally considered to be a  kind and fair man, it is a poorly kept secret that he gives in easily to  temptation, and as such, justice in Earnestspring is often for sale.
      
Erik d’lerger: A merchant from Iserd, the kingdom to  the east to which Earnestspring technically belongs, Erik is hated by the  people of Earnestspring for his unreasonable prices.  Additionally, many suspect (correctly) that  the small army of escorts he travels with are robbing the townsfolk.  Still, he is a great source of information  from back east.  In fact, it is he who  first brings news that the great western preserve is finally open for  exploration and colonization, effectively starting our adventure.
      
The Wilds
                It  wouldn’t be much of a frontier adventure without the frontier itself.  Thankfully, there really isn’t anything all  that special about this frontier, and it can often look like whatever kind of  wild, unspoiled, dungeon-filled wilderness you want.  For my adventure, we have the great western  persevere, a stretch of land formerly belonging to a great eastern empire that  forbade travel into the region on penalty of death.  Recently, the great western preserve was  purchased by the kingdom   of Iserd, who is  eager to explore the region, sending out the call to all frontier folk to  venture out and discover what’s out there.
      
Well,that’s all for this weeks Grave Plots. I hope you have fun creating your own frontier adventure, or borrowing my outline, the next time you’re feeling the call of the pioneer spirit. Until next week, allow me to wish you all the best in your gaming endeavors.