Hello everyone, and welcome to another great edition of Magic Market, where we bring you an ever-growing host of excellent magic items to stock the shelves of your shops and fill the hordes of your monsters. Its Firearm Week here at Necromancers of the Northwest, and so I know you’ll be expecting a handful of cool new magic guns and ammo. And who am I to disappoint you?
Cinder Cloud
This deadly concoction is contained within a paper cartridge, and can only be loaded into a weapon with the scatter weapon quality. When fired, it unleashes a thick and heavy cloud of smoke that obscures vision within the area of the cone, granting all characters within the area concealment. After being exposed to the air for 1 full round, the smoke-like powder combusts, becoming a fearsome conflagration that deals 3d6 points of fire damage to all creatures within the area. A successful Reflex save (DC 14) reduces this damage by half.
Dragon's Breath
This beautiful handcrafted pistol is made from magically strengthened and expertly polished yew. The grip and barrel are each worked with the aged ivory of dragon’s horn, and the muzzle has been carefully carved into the form of a roaring red dragon and is plated in real silver.
An individual dragon’s breath is a +2 pistol that does not consume ammunition, and each is associated with a type of true dragon. Instead of using bullets, the pistol fires energy projectiles which deal energy damage, according to breath weapon of the type of true dragon with which the pistol is associated. In the case of a true dragon whose breath weapon does not deal energy damage, these magical projectiles instead deal piercing damage. A dragon’s breath must still be reloaded as normal for a pistol. Additionally, once per day, the user can speak a command word to fire a shot which replicates the breath weapon special attack possessed by an adult dragon of the type associated with the pistol.
Ghost Disrupter
A mixture of cold iron, salt, and lead, this ammunition is magically augmented to be especially effective against incorporeal creatures. It can only be loaded into a weapon with the scatter weapon quality. Though the ghost disrupter deals no damage to incorporeal creatures, the mixture is anathema to their ethereal forms, causing them to wink out, as though they had entered an antimagic field, for 1d4 rounds in the event of a successful hit.
Humanity's Hope
Created from a single piece of iron, this revolver was constructed without flourish or artistic intention, but is of the finest functional quality. Though the weapon gives off no outward sign of magical ability, any humanoid creature that grasps the weapon can’t help but feel it is special somehow. While the true origins of these firearms are shrouded in mystery, they were first used by the Order of Steel, who championed the position that firearms heralded a new age in which magic would no longer dominate society, and in which civilized folk would no longer need to fear monsters.
A revolver of supremely high quality, humanity’s hope never suffers a chance of a misfire. When wielded against a humanoid creature of the human, dwarf, elf, gnome, or halfling subtypes, this is the weapon’s only special quality; however, when the weapon is turned against any other creature type, its true magic manifests. Against such creatures, humanity’s hope is treated as though it were a +5 revolver for the purposes of attack and for overcoming damage reduction (but not for damage). It also deals an additional 1 point of damage per level of the highest-level spell the target could cast, or for the highest-level spell-like ability the target can use.
Lady of Battle
Often bearing feminine nicknames like Mirabelle, Bleu, or Maxine, these rifles typically appear well-used and battle-tested, though they still fire as though they were brand new. Typically, these weapons bear some minor variations and customizations added throughout the years. Though no two look quite the same, all such weapons bear a small carving of a woman in a full gown, carrying a parasol in one hand and a rifle in the other.
These +3 muskets are especially effective at great range, reducing the range increment penalties to attack rolls the weapon’s wielder suffers by half (-1 per range increment). Additionally, a lady of battle deals an additional +2 damage for every range increment beyond the first that the bullet travels before hitting the target. Finally, the flintlock on a lady of battle resets automatically, and the weapon is capable of firing bullets without need of gunpowder, meaning that the musket can be reloaded as a free action, and that no powder or powder horn is required to operate the firearm.