I would like to welcome you to this week’s Masters and Minions. This week’s encounter involves a feral vampire from our first book, Liber Vampyr. If you want to learn more about feral vampires then I would recommend going to our downloads section and getting yourself a copy. Heck, why don’t you take two—they’re free.
               You see a  cloud of smoke in the distance.  It  appears to be rising from what looks like a small town. If the PCs choose to  investigate they find the ruins of the small town of [Insert town name here].  As the PCs explore the town they stumble upon one gruesome sight after another.   Bodies, if you can still call them that,  have been torn to shreds, and there don’t appear to be any survivors.  Bloody foot and claw prints lead to the town  square, where the PCs spot what looks like a statue of a bat-winged demonic  beast.  Clutched in one of its clawed  hands are the fresh remains of a villager. A pack of wolves sleeps at the foot  of the statue, and as the PCs enter the town square they find that not all of  the wolves are asleep, as a large demonic wolf emerges from one of the  buildings on the edge of town square.  Its  ashen fur is marred by large bony plates jutting from its shoulders and spine,  blood drips from its teeth, and it eyes glow with a malevolent red light.  If night falls before the PCs reach the town  square the find the “statue” very much alive and eager to greet them. 
               If the  encounter happens during the day then it is somewhere between CR 10 and 11, at  night it is somewhere between CR 13 and 14.
Starving  Feral Vampire CR 12
          XP 19,200
          Feral Vampire Human fighter 10
          CE Medium (Large) humanoid (human, shapechanger) 
            Init +5; Senses darkvision 120 ft., scent, superior low-light  vision; Perception +2 
            DEFENSE
            AC 25,  touch 15, flat-footed 19 (+5 Dex, +5 armor, +5 natural, +1 dodge, -1 size)
            hp 115 (10d10+60)
            Fort +13, Ref +8, Will +8
            Defensive Abilities Armor Training x2, Bravery +2, DR 10/magic and silver, Fast  Healing 5, Ferocity
            Weaknesses starving feral vampire  weaknesses
            OFFENSE
            Speed 30 ft. (40 ft.) Fly 30 ft. (poor)
            Melee Bite +21 (3d6+12) and 2 Claws +19 (2d6+8) 
            Ranged 
            Offensive  Abilities Weapon Training (Natural)  +2, Weapon Training (Axes) +1
            Special  Attacks Pounce, Rake, Trip
            STATISTICS
            Str 18  (24), Dex 14 (20), Con 16 (22), Int 10 (3), Wis 14, Cha 12
            Base Atk +10; CMB +13 (+17); CMD 26 (33)
            Feats Iron Will, Weapon Focus (Bite), Weapon Focus (Claws), Weapon  Specialization (Bite), Weapon Specialization (Claws), Multi-attack, Greater Weapon Focus (Bite), Improved  Natural Attack (Bite), Greater Weapon Focus (Claws), Improved  Natural Attack (Claws), Improved Natural Armor, Dodge
            Skills Survival +15
            Languages Common (None)
            Special Qualities Animal Companion,  Beastmaster, Fiendish Animal Companion, Improved Animal Companion, Quadruped,  Uncontrollable Hunger, Wild Empathy
            Equipment Headband of Alluring Charisma  +2, Belt of Physical Might (Str, Con) +2, Amulet of Mighty Fists +1, +1 Hide armor
| Feral Wolf | CR 9 | 
XP 6,400
          Advanced Fiendish Wolf Animal Companion
          NE Large animal
            Init +10; Senses darkvision 60 ft., low-light vision, scent; Perception +14
             DEFENSE
            AC 27,  touch 15, flat-footed 21 (+6 Dex, +12 natural, -1 size)
            hp 103 (9d8+63)
            Fort +12, Ref +12, Will +6
            DR 5/good, Resist cold 10, fire 10, SR 14
            Devotion, Evasion
             OFFENSE
            Speed 60 ft.
            Melee bite +15 (2d6+13 plus trip)
            Smite good – 1/day
             STATISTICS
            Str 28, Dex 22, Con 23, Int 6, Wis 16, Cha 10
            Base Atk +6; CMB +16; CMD 31 (35 vs. trip)
            Feats Skill  Focus (Perception),  Toughness, Weapon Focus (Bite), Improved Natural Attack (Bite), Improved  Initiative
            Skills Perception +14, Stealth +15, Survival +3 (+7 scent  tracking); Racial Modifiers +4 Survival when tracking by  scent
             ECOLOGY
            Environment cold or temperate forests
            Organization pack (1 feral wolf + 10 wolves + 1 wolverine) 
            Treasure none
The stats for the wolves and the wolverine can be found in the Pathfinder Bestiary.