Welcome again to Masters and Minions. This week I would like to give you an alternative to the classic quest of clearing the tavern’s cellar of rats (as well as to the ever-popular fantasy theme of digging too deep).
 
               The Raven’s Talon tavern recently decided to expand their  cellar, and while they were digging they dug too deep. They dug into a cave  inhabited by several darkmantles, and many of the workers were killed by the creatures.  The tavern owner, Johnathan Olstwick beseeches  the PCs to cleanse the tavern’s cellar of these fowl monstrosities, offering them free drinks for a month if they succeed.
               There are two darkmantles currently living in the cellar,  and another three deep inside the cave.
| Darkmantle | CR 1 | 
XP 400
	      N Small magical beast
          Init +4; Senses blindsight 90 ft, darkvision 60 ft, low-light  vision; Perception +4
           DEFENSE
          AC 13, touch 11, flat-footed 13 (+2 natural, +1 size) 
          hp 15 (2d10+4) 
          Fort +5, Ref +3, Will +0
           OFFENSE
          Speed 20 ft, fly 30 ft (poor)
          Melee slam +6 (1d4+4 plus grab)
          Special Attacks constrict (1d4+4)
          Spell-Like Abilities (CL 5th)
          1/day—darkness
           STATISTICS
          Str 11, Dex 15, Con 14, Int 2, Wis 11, Cha 10
          Base Atk +2; CMB +4 (+8 grapple); CMD 14 (can't be  tripped)
          Feats Improved Initiative
          Skills Fly +2, Perception +4, Stealth +9; Racial Modifiers +4  Perception, +4 Stealth 
           SPECIAL ABILITIES
          Grab (Ex)
	      A darkmantle can use its grab attack against a foe of any  size.