Welcome to Masters  and Minions, where I strive to provide you with new and interesting NPCs  and encounters. In honor of undead week I’ve come up with another encounter  involving Samuel, the young sorcerer ghost first featured in The  Ogre and the Mage. Samuel sends the PCs a letter stating that they are  entitled to a piece of land if they stay in the manor on that land for two  consecutive days and nights. The letter includes directions to the manor. 
      
               Samuel has spent  weeks preparing the manor for the PCs, cleaning the place up and casting many  phantom trap spells and even placing a couple real traps, like a modified fireball  placed on a barrel of salt.  For this, use  the fireball CR 5 in the Pathfinder Core Rules; in addition, targets have to  make a secondary Fortitude save (same DC as the Reflex) or be nauseated for 1  minute by the pain of salt in their wounds.
      
               Samuel uses his  illusions and his telekinesis ability to mess with the PCs heads; he only  directly attacks them if they attack him first. Samuel also poses as different  ghosts by changing his appearance with disguise self.
      
Samuel CR 9*
	      Young male human ghost aristocrat 1/sorcerer (arcane bloodline)  7
	      CN Small undead (augmented humanoid, incorporeal)
            Init +8; Senses darkvision 60 ft; Perception +12
            Defense
            AC 22, touch 22, flat-footed 17 (+4 Dex, +1 dodge, +6  deflection, +1 size)
            hp 80 (8 HD; 1d8+7d6+48)
            Fort +8, Ref +6, Will +7
            Defensive Abilities Arcane bond (bonded amulet), channel resistance +4, incorporeal,  rejuvenation; Immune undead traits
            Offense
            Speed fly 20 ft (perfect)
            Melee corrupting touch +8 (9d6, Fort. DC 20 half)
            Special Attacks Malevolence (DC 20), Spells, Telekinesis
            Sorcerer Spells Know (CL  7, +13 ranged touch) 
          3rd (5/day)—Dispel Magic, Major Image, Lightning Bolt 
          2nd (8/day)—Acid Arrow, Invisibility, Magic Mouth, Phantom Trap 
          1st (8/day)—Burning Hands (DC 18),  Disguise Self,  Identify, Mage Armor, Silent  Image, Ventriloquism
          0—Arcane Mark, Dancing Lights, Detect  Magic, Ghost Sound, Mage Hand, Prestidigitation, Touch of Fatigue
            Bloodline arcane
            Statistics
            Str —, Dex 18, Con —, Int 13, Wis 10, Cha 23
            Base Atk +3; CMB +2; CMD 23
            Feats Alertness, Combat Casting, Dodge, Eschew Materials, Improved Initiative,  Silent Spell, Still Spell
            Skills Bluff  +17, Disguise +13, Fly +9, Knowledge(arcane) +12, Perception +12, Sense  Motive +6, Stealth +16, Spellcraft +12; Racial Modifiers +8 Perception, +8 Stealth
            Languages Common, Elven
            Equipment Incorporeal copy of a wand of unseen servant (CL: 5) (20 charges left),  Incorporeal Bonded Hand of Glory 
            Hook “Oh that  looks fun, let me try.” (Right before Samuel possesses someone)
      
*Samuel’s CR did not receive the normal decrease for being a young creature because as a ghost he is unaffected by most, if not all, of the drawbacks.