Welcome again to Masters and Minions, where I strive  to give you interesting NPCs and encounters that can be placed easily into your  game.  This week I have an encounter and  two intelligent magic items that can spice up your next treasure hoard. 
      
This week’s encounter is with James, a commoner in his mid-thirties and the current wielder of Ivan the Conqueror. Ivan the Conqueror’s purpose is to defeat all adversaries, so it won't rest (or let its wielder rest) until it places itself above all others. James is not a skilled swordsman so he relies heavily on Ivan the Conqueror’s strength. James challenges the strongest looking member of the group to a fight to the death. James tries to sunder his opponent’s weapons before moving on to his or her shields or armor.
| James (with Transformation and Rage) | CR 15 | 
XP 25,600
	      Male human commoner 15
	      CN Medium humanoid (human) 
            Init +4; Senses Perception +21
            DEFENSE
            AC 22, touch 13, flat-footed 17 (+5 armor, +4 Dex, +4  natural, +1 dodge, -2 raging) 
            hp 175 (15d6+120) 
            Fort +17, Ref +9, Will +13
            OFFENSE
            Speed 30 ft
            Melee Ivan the Conqueror +27/+22/+17 (2d6+17 plus 2d6 and 1d6  self/19-20) 
            Ranged N/A       
            STATISTICS
            Str 28, Dex 18, Con 22, Int 10, Wis 12, Cha 7
            Base Atk +12; CMB +21 (+31 on sunder with Ivan the  Conqueror); CMD 26 (28 vs sunder) 
            Feats Dodge, Great Fortitude, Greater Sunder, Improved Iron Will,  Improved Sunder, Iron Will, Mobility, Power Attack, Toughness
            Skills Climb +29, Perception +21, Swim +29
            Languages Common 
            Equipment Ivan the Conqueror and  ruined rags
            Ivan the Conqueror
            Int 12, Wis 20, Cha 16, Ego 23 (27 when  his dedicated purpose is being opposed)
          Ivan the Conqueror is an intelligent berserking ruin blade*  and also grants a +5 armor bonus to its wielder.  Ivan’s alignment is chaotic neutral, though  leaning more toward evil than good. Ivan is very straightforward about his  goals of crushing all who get in his way.  He is also not very picky about who his  wielder is; as long as he or she is willing to further his goals, he’s happy. 
          Whenever Ivan is used in battle, his wielder goes berserk  (gaining all the benefits and drawbacks of the barbarian's rage ability). He  attacks the nearest creature and continues to fight until unconscious or dead  or until no living thing remains within 30 ft. Each week 2,000 gp worth of  magic items must be sacrificed to Ivan the Conqueror in order for him to  continue to grant his strength to his wielder. Ivan the Conqueror has  darkvision out to 120 ft, can communicate with his wielder telepathically, and  has 5 ranks in Survival.  When Ivan the  Conqueror is in pursuit of his special purpose, he grants his wielder a +2 luck  bonus on attacks, saves, and checks and can cast transformation at will. Ivan the Conqueror is worth 297,308 gp.
	      *You can find the ruin blade in Into the Armory.
               The other two intelligent items are Clara the All-Knowing  and Jeeves.  Clara and Jeeves are  animated in a way similar to the animate  object spell and their senses aren’t limited in range like regular  intelligent items.
  Clara is a six inch diameter orb made of an unknown crystal.   She is a stuck up know-it-all, and  doesn’t take kindly to being second guessed.  If someone refers to her as a crystal ball,  she takes offence and begins to explain in length the difference between orbs  and crystal balls.  She leaves in the  middle of the night if she is unable to get along with the PCs.  She can read any language and speaks abyssal,  celestial, common, draconic, ignan, and infernal.  She also has 5 ranks in each of the following  skills: Knowledge (arcana), Knowledge (dungeoneering), Knowledge (engineering),  Knowledge (geography), Knowledge (history), Knowledge (local), Knowledge  (nature), Knowledge (nobility), Knowledge (planes), and Knowledge (religion).  Clara is worth 45,500 gp.
| Clara the All-Knowing | 
N Tiny construct
          Init +2 Senses darkvision 60 ft, low-light vision; Perception -5
           DEFENSE
          AC 19, touch 14, flat-footed 16 (+2 Dex, +5 natural,  +2 size)
          hp 5 hp (1d10)
          Fort +0, Ref +2, Will +1
          Defensive Abilities hardness 8 Immune Construct Traits 
           OFFENSE
          Speed n/a, fly 30 ft (good) 
          Melee slam -3 (1d6-4) 
           STATISTICS
          Str 2, Dex 14, Con -, Int 20, Wis 12, Cha 10, Ego 19
          Base Atk +1 CMB -5 CMD 7
          Skills Knowledge (arcana) +10,  Knowledge (dungeoneering) +10, Knowledge (engineering) +10, Knowledge (geography)  +10, Knowledge (history) +10, Knowledge (local) +10, Knowledge (nature) +10,  Knowledge (nobility) +10, Knowledge (planes) +10, Knowledge (religion) +10
          SQ 1 construction points
           SPECIAL ABILITIES
          Construction Points
	      Tiny animated objects have 1 construction point. 
            Crystal (Ex, 1 CP): The object is made of crystal.  Its hardness increases to 8 and it gains a +1  increase to its natural armor bonus.
Jeeves is a halfling-sized humanoid stone statue. Jeeves is a butler; he is very good at cooking and cleaning. Jeeves is rather cynical, and though he is very diligent in his work, he can often be heard muttering complaints about his current predicament. He functions like a handy haversack in that, at his owner’s command, any item that Jeeves is holding is sent into his extraplaner storage area. Jeeves can also cast mending at will as well as being able to cast make whole three times per day. He has 5 ranks in each of the following skills: Appraise, Knowledge (nobility), Profession (butler), Profession (cook), and Sense Motive. Jeeves is worth 36,200 gp.
| Jeeves | 
N Small construct
          Init +1 Senses darkvision 60 ft, low-light vision; Perception +4
           DEFENSE
          AC 17, touch 12, flat-footed 16 (+1 Dex, +5 natural,  +1 size)
          hp 21hp (2d10+10 size)
          Fort +0, Ref +1, Will +4
          Defensive Abilities hardness 8 Immune Construct Traits 
           OFFENSE
          Speed 30 ft
          Melee slam +1 (1d6-2) 
           STATISTICS
          Str 6, Dex 12, Con -, Int 16, Wis 18, Cha 12, Ego 17
          Base Atk +2 CMB -1 CMD 10
          Skills Appraise +8, Knowledge  (nobility) +8, Profession (butler) +9, Profession (cook) +9, Sense Motive +9
          SQ 1 construction point
           SPECIAL ABILITIES
          Construction Points
	      Small animated objects have 1 construction point. 
            Stone (Ex, 1 CP): The object is made of stone.  Its hardness increases to 8 and it gains a +1  increase to its natural armor bonus.