Welcome again to Masters  and Minions, where I attempt to give you interesting NPCs and encounters  that can be placed easily into your game. For Fortress Week I have a twist on  assaulting the Lich’s tower: this time the lich has to retake his own tower. The  locals tell the PCs of how countless living dead have been marching upon a large  forest that is relatively close to their town. The forest itself seems to be  beating back the undead hoards. The locals also mention that there is a legend  of an ancient tower hidden deep within the forest.
      
               A dryad named Sharazelle has become bonded to a large tree  near the base of the abandoned tower in the middle of a great forest. She  wishes to preserve this mighty forest and protect it from the undead hoard.  Unlike other dryads she is unable to form a new bond with another tree.
      
               The lich, Zarco Nirdew, originally constructed this tower  centuries ago, and after being away for a few hundred years he has finally  returned.  He is not exactly happy to find  that a forest full of hostile plants has grown up around his tower.  Zarco sends out a few of his zombies to  acquire various corpses; these he plans to raise as additional zombies to be  sent to reclaim his tower.  Zarco is  fighting hard to retake his tower because his phylactery is hidden in a secret  crypt beneath it.
      
               The zombies attacking the forest ignore the PCs as they  single-mindedly march upon the trees.  All  of these zombies fight with various axes: medium zombies use battleaxes and  large zombies wield greataxes.  The  various plant monsters, on the other hand, are quite hostile to anything  entering the forest. If the PCs can make it to either the lich or the druid  they are asked to join the fight against the other side. If they refuse they  are attacked by either the lich or the druid. The lich is very reasonable and  explains to the PCs that he constructed the tower centuries ago and he left  something very important deep within it. He dodges question about what exactly  he left in the tower. The dryad on the other hand is very paranoid and assumes  the PCs are with the undead, though she can be reasoned with by bringing her to  friendly with a Diplomacy check.
      
               There are usually twice as many undead as there are treants  and other plants.
      
               If the PCs fight alongside with the lich they end up having  two or more hill giant zombies and four regular zombies accompanying them as  they fight their way through the forest. Their undead numbers can be  replenished by “saving” other undead from the plants. Guarding the tower is a bullthorn  treant.
      
               If the PCs work with the dryad, they are accompanied by a  treant and several vegepygmy. The vegepygmy swarm the medium zombies while the  treant helps the PCs fight the larger zombies. The lich is accompanied by four  hill giant zombies.
      
You can find stats for the dryad, treant, vegepygmy, and the medium zombies in the pathfinder bestiary.
| 
 XP 1,600 | 
 ECOLOGY
          Environment any
            Organization any
              Treasure greataxe
| 
 XP 19,200 | 
ECOLOGY
          Environment any
          Organization solitary
      Treasure NPC gear (boots of levitation, headband of vast intelligence  +2 [Perception], ring of protection +2, potion of invisibility, scroll  of dominate person [2])