Welcome again to Masters  and Minions, where I try to create interesting NPCs and encounters that can  be easily placed into your adventures. This week I would like to introduce you  to Inquisitor Vertaj of the Holy Order of the Arcane Eye, an order of paladins  that use divination magic to track down criminals. Vertaj’s latest  investigation has been involving the assassination of a high ranking noble, and,  though no one was actually able to get a good look at the assassin, he believes  he has found some clues left by the assassin: a bit of hair and a piece of dark  cloth. These “clues” were actually left by the PCs some time before the  assassination happened. By using these “clues” and a scrying spell,  Inquisitor Vertaj identifies one of the PCs as the culprit. Though it takes him  awhile, he does eventually catch up to the PCs, and when he does, he accuses  one or all of them of assassinating the noble, demanding they come with him to  await their trial. If the PCs consent to the trial they are eventually  acquitted of the crime and are set free, but if they resist Vertaj tries to  capture them by actually fighting them.  When  that fails he retreats, saying that he will catch them and end their evil ways.  If allowed, Vertaj will follow the PCs to the ends of the earth. Vertaj is more  annoying than actually a threat to the PCs.
      
When Vertaj first meets the PCs he uses his detect evil ability; if none of the PCs are evil he claims they must have some way of hiding their alignment.
| Inquisitor Vertaj | CR 9 | 
XP 6,400
	      Human sorcerer 7/paladin 2/eldritch knight 1
	      LG Medium humanoid (human) 
            Init +0; Senses Perception +8
            DEFENSE
            AC 20, touch 11, flat-footed 20 (+8 armor, +1  deflection, +1 natural) 
            hp 70 (7d6+3d10+27) 
            Fort +12 Ref +6 Will +10
            Defensive Abilities divine grace
            OFFENSE
            Speed 30 ft
            Melee longsword +10/+5 (1d8+5 plus 1d6 nonlethal/19-20) 
            Special Attacks Smite Evil 1/day
            Spell-like Abilities (CL 2) 
          At will—detect evil
            Sorcerer Spells Know (CL 7, +13  ranged touch) 
          3rd (5/day)—dispel magic, heroism, hold  person (DC 18) 
          2nd (7/day)—invisibility, see  invisibility,  
          1st (7/day)—alarm, animate rope, detect undead, identify, magic missile, shield
          0 (at will)—arcane mark, detect magic,  detect poison, disrupt undead, light, message, read magic 
            Bloodline arcane
            STATISTICS
            Str 16, Dex 10, Con 14, Int 10, Wis 7, Cha 18
            Base Atk +6; CMB +9; CMD 19
            Feats Arcane Strike, Arcane Armor Mastery, Arcane Armor Training , Combat Casting, Extend Spell, Spell Focus  (enchantment)
            Skills  Knowledge (arcana) +13,  Perception +8, Sense Motive -2, Spellcraft +13
            SQ arcane bond (longsword), aura of  good, bloodline arcana, lay on hands, metamagic expert
            Treasure NPC Gear (+2 breastplate,  +1 merciful longsword, ring of protection +1, amulet of natural armor +1)