Welcome again to Masters and Minions, where I strive  to give you interesting NPCs and encounters that can be placed easily into your  game. As you all should know by now we recently released The War of the Goblin King adventure, so in honor of this, this week’s encounter is with Kraugg and  his band of goblin brigands, fleshing out one of the alternate adventure hooks.  Kraugg’s band of brigands consists of eight regular goblins. Kraugg and his  band stole a ballista from a local armory.
      
               As the PCs travel along the road one day, they are  accosted by a band of goblin brigands, who demand that the PCs pay tribute to  “King Yarrick,” and that they “bow down and serve the goblins as the  master-race they are.” The bandits, led by Kraugg, an idealistic young goblin  drunk on tales of Yarrick’s exploits, are not actually affiliated with the  goblin king, but have been making their way towards Springdale in order to join  up with Yarrick’s horde.  They have been  making stops along the way to waylay travelers in the hopes of gaining money or  slaves. Kraugg carries a grubby and worn map on him. It is crude and difficult  to read, but with a DC 12 Linguistics check the PCs can use the map to reach  the keep outside Springdale.” 
–  Excerpt from War of the Goblin King
      
               Kraugg’s ambush consists of a ballista blocking a patch of road  that is flanked by two trees. Kraugg and two other goblins man the ballista  while the other six hide 20 ft up in the trees that flank the area in front of  the ballista. A net trap is set between the two trees. Depending on which siege  weapon rules you are using, Kraugg either gets -1 to attack (Pathfinder) or +1  to attack (Into the Armory). With the rules from ItA Kraugg fires the ballista  on average every two rounds. 
      
Net Trap CR 1
          Type mechanical; Perception DC 20; Disable  Device DC 20
          Trigger manual*; Reset manual
          Effect Grappled (cannot use two-handed weapons) and  are lifted 20 ft into the air; DC 20 Reflex avoids; multiple targets (all  targets in a 10-ft-square area)
	      *The trap is activated by one of the goblins in the trees  when either at least two PCs are on the net or if the most impressive-looking  fighter is on the net.
| Kraugg | CR 1 | 
XP 135
	      Male goblin fighter 2
	      NE Small humanoid (goblinoid)
	        Init +7; Senses darkvision 60 ft; Perception +1
               DEFENSE
              AC 16, touch 13, flat-footed 14 (+2 armor, +3 Dex, +1  shield, +1 size)
    hp 19 (2d10+4)
      Fort +5, Ref +3, Will +1
       OFFENSE
      Speed 30 ft
    Melee short sword +4 (1d4/19–20) 
      Ranged light crossbow +6 (1d6/19-20)
       STATISTICS
      Str 13, Dex 17, Con 14, Int 10, Wis 12, Cha 6
    Base Atk +2; CMB +0; CMD 12
      Feats Improved Initiative, Point Blank Shot, Precise Shot
        Skills Ride +11, Stealth +11, Swim +4; Racial Modifiers +4 Ride, +4  Stealth
          Languages Goblin
          Treasure NPC gear (leather armor, light wooden  shield, masterwork short sword, masterwork short bow with 20 bolts, other  treasure)