Welcome again to Masters and Minions, where I strive  to give you interesting NPCs and encounters that can be placed easily into your  game. This week’s encounter is with the kobold Tyldaros, the Dark Prophet.  Tyldaros is a cleric who follows the evil god of the kobolds. Not too long ago,  heroes attacked and destroyed the temple that Tyldaros used as a base of  operation for him and his followers; Tyldaros was the sole survivor of this  attack. Tyldaros is currently hiding out in a shanty town outside of a major  city. Since their arrival, the roads into the city have become much more  dangerous. Tyldaros (disguised as a human) has been stirring up the poor and  oppressed inhabitants of this shanty town with promises of power and riches. 
      
               While entering or leaving the city the PCs are attacked by  one of these mobs, who have been stirred up by Tyldaros. This mob should  consist of several low-level commoners, and they surrender the moment they  realize they have no chance of surviving (so most likely somewhere around the  second round of combat). They beg for forgiveness and, after a bit of  interrogation, they tell the PCs the very little information they know about  Tyldaros. With this information the PCs are easily able to find the prophet’s  shack toward the center of the shanty town. 
	      Tyldaros starts off the fight by buffing himself up with righteous might and divine power. After he is finished buffing up he attacks without  mercy, alternating between unleashing torrents of area attacks and attacking  with his spear.
| Tyldaros, the Dark Prophet | CR 12 | 
XP 100
	      Male advanced kobold cleric 12
	      LE Small humanoid (reptilian) 
            Init +9; Senses darkvision 60 ft, low-light vision; Perception +8
             DEFENSE
            AC 31, touch 16, flat-footed 27 (+8 armor, +3 Dex, +1  dodge, +4 natural, +1 size, +3 shield, +1 deflection)
            hp 117 (12d8+60)
            Fort +9, Ref +6, Will +12
            Weaknesses light sensitivity
             OFFENSE
            Speed 30 ft
            Melee spear +12/+7 (1d6+4/19-20x3)
            Ranged javelin +14 (1d4+2)
            Special Attacks channel negative  energy (6/day, 6d6, DC 17), copycat (9/day), scythe of evil (2/day), master’s  illusion (12 rounds/day), touch of evil (9/day) 
            Cleric Spells Prepared (CL 8th) 
            6th—create undead (D), harm (DC 22) (2), heal
          5th—false vision (D), flame  strike (DC 21) (2), righteous might, slay living (DC 21)
          4th—divine power, order’s wrath (DC  20) (2), unholy blight (DC 20) (D)  (2)
          3rd—bestow curse (DC 19) (2), invisibility purge, magic circle against good (D), prayer, protection from energy (2)
          2nd—hold person (DC 18) (3), invisibility (D), spiritual weapon (3)
            1st—cure light wounds (4), disguise self (D), entropic shield, shield of faith,
            0—bleed (DC 16), detect magic, resistance, virtue
    D domain spell; Domains Evil, Trickery
     STATISTICS
    Str 14, Dex 18, Con 16, Int 12, Wis 23, Cha 16
    Base Atk +9; CMB +10; CMD 21
    Feats Combat Casting, Critical Focus, Dodge, Improved Critical (spear), Improved  Initiative, Toughness, Weapon Focus (spear)
    Skills Bluff +14, Knowledge (religion) +12, Perception +8, Stealth +15; Racial  Modifiers +2 Craft (trapmaking), +2 Perception, +2 Profession (miner)
    Languages Common, Draconic
    SQ crafty
    NPC Gear +2 black dragonhide  breastplate, +1 gnome bane spear, +1 heavy steel shield, amulet of natural  armor +1, belt of mighty constitution +2, ring of protection +1, javelins (8), gnome  skull holy symbol
     SPECIAL ABILITIES
    Crafty (Ex)
	      Craft (trapmaking) and Stealth are always class skills for a  kobold.