Welcome again to Masters and Minions, where I strive to give you interesting NPCs and encounters that can be placed easily into your game. This week I’m featuring stat blocks for a couple of NPCs from various Grave Plots (Click on an NPC's name to see the Grave Plots they were featured in).
| CR 14 | 
XP 1,600
	      Male advanced half-fiend basilisk assassin 5
	      LE Medium outsider (native) 
	        Init +5; Senses darkvision 60 ft, low-light  vision; Perception +10
               DEFENSES
              AC 30, touch 15, flat-footed 25 (+5 Dex, +4 armor, +11  natural) 
    hp 160 (7d10+5d8+96) 
      Fort +15, Ref +13, Will +9
        Defensive Abilities Improved  Uncanny Dodge, Uncanny Dodge; DR 10/magic; Immune poison; Resist acid 10, cold 10, electricity 10, fire 10; SR 25
         OFFENSE
        Speed 20 ft, 40 ft fly (good) 
    Melee bite +20 (1d8+10) and 2 claws +20 (1d4+10) 
      Special Attacks death attack (DC 18), gaze, smite good 1/day, sneak attack  3d6, true death
        Spell-Like Abilities (CL 12th)
        3/day—darkness, poison (DC 17); 1/day—blasphemy (DC  20), contagion (DC 16), desecrate,  unholy blight (DC 17)
         STATISTICS
        Str 26, Dex 20, Con 25, Int 16, Wis 17, Cha 17
    Base Atk +10; CMB +10; CMD 19 (31 vs. trip)
      Feats Ability Focus (gaze), Blind-Fight, Great Fortitude, Iron Will, Skill  Focus (Perception), Toughness
      Skills Acrobatics +20,  Climb +18, Disguise +18, Intimidate+18, Fly +24, Perception +13, Sense  Motive +18, Stealth +24, Swim +18; Racial Modifiers +4 Stealth
          Languages Common, Draconic,  Infernal
            SQ hidden weapons, poison use
              NPC Gear amulet of mighty fists  +2, belt of mighty constitution +2,  bracers of armor +4
               SPECIAL ABILITIES
              Gaze (Ex)
	      Turn to stone permanently (as flesh to stone), range  30 feet, Fortitude DC 25 negates. A creature petrified in this matter that is  then coated (not just splashed) with fresh basilisk blood (taken from a basilisk  no more than 1 hour dead) is instantly restored to flesh. A single basilisk  contains enough blood to coat 1d3 Medium creatures in this manner. The save DC  is Constitution-based.
            Smite Good (Su)
          Once per day, as a swift action, the half-fiend can smite  good as the smite evil ability of a paladin of the same level as the  half-fiend’s Hit Dice, except affecting a good target. The smite persists until  target is dead or the half-fiend rests.
          
          
          
               This lizardfolk priestess has the head of a hooded cobra and the lower torso of  a snake. She wields a cobra-headed morningstar and steel shield with a cobra  motif.
| Thazzala | CR 8 | 
XP 400
	      Female advanced lizardfolk cleric 5
	      N Medium humanoid (reptilian) 
            Init +1; Senses Perception +5
            DEFENSE
            AC 25, touch 11, flat-footed 22 (+5 armor, +1 Dex, +7  natural, +2 shield) 
            hp 89 (9d8+45) 
            Fort +13, Ref +4, Will +11
            OFFENSE
            Speed 30 ft, swim 15 ft
            Melee morningstar +12 (1d8+4), bite +9 (1d4+2 plus poison), or claw +10  (1d4+4), bite +11 (1d4+4 plus poison)
            Ranged javelin +8 (1d6+4) 
            Special Attacks: channel negative energy (7/day, 3d6, DC 16), spit
            STATISTICS
            Str 18, Dex 12, Con 18, Int 15, Wis 20, Cha 18
            Base Atk +6; CMB +10; CMD 21 (can't be tripped)
            Feats Combat Casting, Multiattack, Toughness, Weapon Focus (bite,  morningstar)
            Skills Acrobatics +9, Climb +11, Handle Animal +11, Knowledge (arcana)  +10, Knowledge (religion) +10, Perception +5, Sense Motive +13, Spellcraft +10,  Survival +12, Swim +10; Racial Modifiers +4 Acrobatics
            Languages Aklo, Common, Draconic
            SQ hold breath
            NPC Gear +1 morningstar, +1 hide  armor, cloak of resistance +1, efficient  quiver, masterwork heavy steel shield, 18 masterwork javelins
            SPECIAL ABILITIES
            Hold Breath (Ex)
	      A lizardfolk can hold its breath for a number of rounds  equal to 4 times its Constitution score before it risks drowning.
            Poison (Ex)
	      Bite-injury; save Fort DC 18, frequency 1/round for 6 rounds, effect 1d4 Con, cure 1 save.
            Spit (Ex)
	      Thazzala can spit her venom into the eyes of her opponent as  a ranged touch attack (+7 to hit). A creature hit by the venom must make a Fortitude  save to resist the poison as if bitten (see above), and must also succeed a DC  18 Reflex save or be blinded. The save DC for this ability is  Constitution-based.