Welcome again to Masters and Minions, where I strive to give  you interesting NPCs and encounters that can be placed easily into your game.  This week’s encounter is with Saladreila, a bralani paladin of freedom, who is  now on the run with Tomas, a human commoner, she liberated from wrongful  imprisonment and execution. Tomas is charged with the murders of his wife and  five kids and four of his neighbors. Kalgor the Faceless, a particularly cruel  doggelganger who enjoys ruining other people’s lives; his favorite way of  accomplishing this, is to frame them for murder or another terrible crime.
      
            There is currently a 2,500 gp bounty for the capture of  Tomas and his elven accomplice. PCs that are able to track Saladreila and Tomas  are greeted warmly by Saladreila. If the PCs don’t attack them immediately,  Saladreila tries to explain to the PCs that Tomas is actually a victim and not  guilty of the crimes he is charged with. She also tells the PCs about similar  murders that have been happening in the area, she explains that she would have  investigated them herself but she has been too busy guarding Tomas.  Investigating those murders eventually causes Kalgor to try to kill the PCs  before they track him down.
      
You can find paladin of freedom in this From  the Workshop.
      
Tomas is a first level human commoner.
      
Saladreila’s Tactics
            She prefers to solve problems without violence but if  threatened she will attempt to subdue the PCs. If she is unable to subdue she  will reluctantly use lethal force. She gladly accepts pleas for surrender by  the PCs.
      
Kalgor the Faceless’ Tactics
            He tries to use his change shape ability and his glamered  armor to take a non-threatening appearance and take the PCs by surprise. If  that doesn’t work he attacks the PCs all out. He always power attacks unless it  becomes apparent that power attacking is causing him to be unable to hit his  target.
      
 SPECIAL ABILITIES
      
Whirlwind Blast (Su)
	      When in wind form, a bralani can attack with a scouring  blast of wind, dealing 3d6 points of damage in a 20-foot line (Reflex DC 21  half). The save DC is Constitution-based.
      
Wind Form (Su)
	      A bralani can shift between its humanoid body and a body  made of wind and mist as a standard action. In humanoid form, it cannot fly or  use its whirlwind blast. In wind form, it functions as if under the effects of  a wind walk spell. It can make slam attacks and use spell-like abilities  in either form. A bralani remains in one form until it chooses to assume its  other form. A change in form cannot be dispelled, nor does the bralani revert  to any particular form when killed (both shapes are its true form). A true  seeing spell reveals both forms simultaneously.
      
 SPECIAL ABILITIES
      
Mimicry (Ex)
	      A doppelganger is proficient in all weapons, armor, and  shields. In addition, a doppelganger can use any spell trigger or spell  completion item as if the spells were on its spell list. Its caster level is  equal to its racial Hit Dice.
      
Perfect Copy (Su)
	      When a doppelganger uses change shape, it can assume the  appearance of specific individuals.